Quests Questlines Starting a questline
The Harbormaster’s Word
The Harbormaster’s Word is a questline. A harbormaster needs a captain. Any captain. Even you.
Before starting
| Requirement | Value |
|---|---|
| Minimum level | 5 |
| Play mode | Online or offline |
| Quest giver | a harbormaster |
| Steps | 3 |
Take the line through its quest giver, a town notice board’s Help wanted option or the Quests tab. Later steps wait at least one game hour after the previous step; a failed later step returns after one game day. See Starting a questline.
Steps
| Step | Quest | Objective |
|---|---|---|
| 1 | Under Sail | Take a ship out of one port and bring her into another under sail Return to the harbormaster at his tavern |
| 2 | A Hold Full | Take a cargo off a harbormaster's board (at the helm, lying to a quay) and deliver it |
| 3 | Strike Your Colors | Make a ship strike her colors in a fight at sea Return to the harbormaster at his tavern |
Decisions and rewards
| Step | Outcome | Named reward |
|---|---|---|
| Strike Your Colors | You made a ship strike her colors, and the harbormaster drank to the coast's new captain. | Storm-Captain's Coat |
Choose one of the offered gear pieces. Account titles and the Weir Key require the online completion conditions described in Questline rewards. These stories introduce their activities; they do not unlock access to them.
Sources (3)
Last edited 29 Oct 2026. View history · What links here.