Quests Questlines Starting a questline
The Merchant’s Road
The Merchant’s Road is a questline. A stable master knows a merchant yard that pays well for a wagon’s load, if someone will haul it.
Before starting
| Requirement | Value |
|---|---|
| Minimum level | 3 |
| Play mode | Online or offline |
| Quest giver | a stable master |
| Steps | 2 |
Take the line through its quest giver, a town notice board’s Help wanted option or the Quests tab. Later steps wait at least one game hour after the previous step; a failed later step returns after one game day. See Starting a questline.
Steps
| Step | Quest | Objective |
|---|---|---|
| 1 | A Wagon’s Load | Collect the load from the stable master at his inn Haul the load to the buyer at the merchant yard |
| 2 | The Long Haul | Collect the load from the seller at the yard Haul it back to the stable master at his inn |
Decisions and rewards
| Step | Outcome | Named reward |
|---|---|---|
| The Long Haul | You hauled a load there and back, and the master called you a carter. | The Carter's Gauntlets |
Choose one of the offered gear pieces. Account titles and the Weir Key require the online completion conditions described in Questline rewards. These stories introduce their activities; they do not unlock access to them.
Sources (3)
Last edited 29 Oct 2026. View history · What links here.