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Enemy loot tables
The table covers Regular and Elite Dungeons with the default enemy and loot mods. Weapon, armour and pre-enchanted rolls have separate Regular and Elite columns. Pairs in Other loot read Regular / Elite. The two variants draw from the same item pools.
Weapon, armour and pre-enchanted-item percentages are the first roll for that category, before ordinary-enemy retention and the final loot cap. A successful category can roll again at a lower chance. These are not final chances of finding an item on the corpse. Worn equipment, supplies and special drops are additional rolls.
“Pre-enchanted” means a classic enchanted item. A dash in that column does not prevent a weapon or armour piece from becoming Magic, Rare or Legendary through the separate Loot rolls. Plant ingredients and the first two creature-ingredient pools become more likely with the room's level; some low-level humanoid ingredient rolls round down to zero.
Gold is the coin roll before the default Unleveled Loot Luck multiplier. At 50 Luck, each stack is multiplied by 1–5; increasing character level does not multiply the final coins. The Elite Dungeon item bonus does not increase gold. Shared online loot uses the room's saved terms, with a separate personal bonus layer from Luck and Renown.
Regular and elite differences
| Enemy variant | Item rolls | Rarity | Ordinary loot cap |
|---|---|---|---|
| Ordinary enemy in a Regular Dungeon | Regular values below; some non-gold items are discarded, with more kept at higher Renown | Ordinary-enemy rarity odds | 3 items, including gold |
| Ordinary enemy in an Elite Dungeon | Elite values below: 20% higher category chances before rounding; skips the ordinary non-gold discard | Better rarity odds, with a 20% quality bonus | 5 items, including gold |
| Blue-glowing Elite enemy | Its usual treasure and equipment, plus the extra drops below | Uses its elite rewards in either dungeon variant | Exempt from the ordinary cap |
Bosses, named enemies, champions and Revenants also have their own rules. Quest items and recoverable arrows are exceptions to the ordinary cap. A humanoid's worn equipment has a separate 25% chance per piece to enter its droppable loot before retention and the cap; this is not increased to 30% by the Elite Dungeon category bonus.
Loot by enemy
The Potion / recipe entry adds separate 3% potion and 2% recipe rolls, the same in both variants, before retention and the cap. Map percentages are also the same in both. Food, skinning rewards, extra healing and rest supplies, and event rewards are separate; see Hunting and Loot and rarity.
| Enemy | Gold before Luck | Weapon roll (Regular) | Weapon roll (Elite) | Armour roll (Regular) | Armour roll (Elite) | Pre-enchanted roll (Regular) | Pre-enchanted roll (Elite) | Other loot |
|---|---|---|---|---|---|---|---|---|
| Rat | — | — | — | — | — | — | — | — |
| Imp | — | — | — | — | — | — | — | Plant ingredients Daedra's Heart Other alchemy ingredients Map (1%) Potion / recipe |
| Spriggan | — | — | — | — | — | — | — | Plant ingredients Potion / recipe |
| Giant Bat | — | — | — | — | — | — | — | — |
| Grizzly Bear | — | — | — | — | — | — | — | — |
| Sabretooth Tiger | — | — | — | — | — | — | — | — |
| Spider | — | — | — | — | — | — | — | — |
| Orc | 0–5 | 1% | 1% | — | — | — | — | Mixed creature ingredients Clothing (1% / 1%) Potion / recipe |
| Centaur | 0–10 | 5% | 6% | 2% | 3% | — | — | Plant ingredients Fairy Dragon's Scales Clothing (12% / 15%) Map (1%) Potion / recipe |
| Werewolf | — | — | — | — | — | — | — | — |
| Nymph | — | — | — | — | — | — | — | Plant ingredients Map (1%) Potion / recipe |
| Slaughterfish | — | — | — | — | — | — | — | — |
| Orc Sergeant | 0–5 | 1% | 1% | — | — | — | — | Mixed creature ingredients Clothing (1% / 1%) Map (1%) Potion / recipe |
| Harpy | — | — | — | — | — | — | — | Plant ingredients Gryphon's Feather Other alchemy ingredients Potion / recipe |
| Wereboar | — | — | — | — | — | — | — | — |
| Skeletal Warrior | 0–5 | 30% | 36% | 5% | 6% | 1% | 1% | Clothing (2% / 2%) Books (1% / 1%) Religious items (5% / 6%) Map (1%) Potion / recipe |
| Giant | 0–10 | 5% | 6% | — | — | — | — | Plant ingredients Giant's Blood Other alchemy ingredients Religious items (2% / 2%) Map (1%) Potion / recipe |
| Zombie | 0–8 | 1% | 1% | 10% | 12% | 1% | 1% | Other alchemy ingredients Clothing (10% / 12%) Religious items (5% / 6%) Map (1%) Potion / recipe |
| Ghost | — | — | — | — | — | 1% | 1% | Religious items (5% / 6%) Map (1%) Potion / recipe |
| Mummy | 10–40 | 1% | 1% | 1% | 1% | 5% | 6% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Map (1%) Potion / recipe |
| Giant Scorpion | — | — | — | — | — | — | — | — |
| Orc Shaman | 0–5 | 5% | 6% | — | — | — | — | Plant ingredients Orc's Blood Clothing (15% / 18%) Books (2% / 3%) Map (3%) Potion / recipe |
| Gargoyle | — | — | — | — | — | — | — | — |
| Wraith | — | — | — | — | — | 1% | 1% | Religious items (5% / 6%) Map (1%) Potion / recipe |
| Orc Warlord | 10–50 | 10% | 12% | 15% | 18% | — | — | Clothing (12% / 15%) Books (2% / 3%) Religious items (2% / 3%) Map (2%) Potion / recipe |
| Frost Daedra | 10–40 | 1% | 1% | 1% | 1% | 5% | 6% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Potion / recipe |
| Fire Daedra | 30–70 | — | — | — | — | 8% | 9% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Potion / recipe |
| Daedroth | 30–70 | — | — | — | — | 8% | 9% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Potion / recipe |
| Vampire | 10–40 | — | — | — | — | 2% | 2% | Plant ingredients Other alchemy ingredients Clothing (70% / 84%) Books (5% / 6%) Religious items (5% / 6%) Map (3%) Potion / recipe |
| Daedra Seducer | 30–70 | — | — | — | — | 8% | 9% | Plant ingredients Daedra's Heart Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Map (1%) Potion / recipe |
| Ancient Vampire | 10–40 | — | — | — | — | 2% | 2% | Plant ingredients Other alchemy ingredients Clothing (70% / 84%) Books (5% / 6%) Religious items (5% / 6%) Map (3%) Potion / recipe |
| Daedra Lord | 30–70 | — | — | — | — | 8% | 9% | Plant ingredients Daedra's Heart Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Potion / recipe |
| Lich | 10–40 | 1% | 1% | 1% | 1% | 5% | 6% | Plant ingredients Lich Dust, Wraith Essence, Ectoplasm, Ghoul's Tongue, Mummy Wrappings Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Map (4%) Potion / recipe |
| Ancient Lich | 30–70 | — | — | — | — | 8% | 9% | Plant ingredients Lich Dust, Wraith Essence, Ectoplasm, Ghoul's Tongue, Mummy Wrappings Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Map (4%) Potion / recipe |
| Dragonling | — | — | — | — | — | — | — | — |
| Fire Atronach | — | — | — | — | — | — | — | — |
| Iron Atronach | — | — | — | — | — | — | — | — |
| Flesh Atronach | — | — | — | — | — | — | — | — |
| Ice Atronach | — | — | — | — | — | — | — | — |
| Horse | — | — | — | — | — | — | — | Mount; not an enemy |
| Dragonling (alternate) | — | — | — | — | — | — | — | — |
| Dreugh | 2–10 | — | — | — | — | 1% | 1% | Other alchemy ingredients Potion / recipe |
| Lamia | 2–10 | — | — | — | — | 1% | 1% | Other alchemy ingredients Potion / recipe |
| Goblin | 0–5 | 1% | 1% | — | — | — | — | Mixed creature ingredients Clothing (1% / 1%) Potion / recipe |
| Homunculus | — | — | — | — | — | — | — | Plant ingredients Mixed creature ingredients Other alchemy ingredients Potion / recipe |
| Lizard Man | 0–5 | 5% | 6% | 1% | 1% | 1% | 1% | Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Potion / recipe |
| Lizard Warrior | 0–5 | 5% | 6% | 1% | 1% | 1% | 1% | Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Potion / recipe |
| Bat | — | — | — | — | — | — | — | — |
| Medusa | 2–10 | — | — | — | — | 1% | 1% | Mixed creature ingredients Other alchemy ingredients Potion / recipe |
| Wolf | — | — | — | — | — | — | — | — |
| Snow Wolf | — | — | — | — | — | — | — | — |
| Hell Hound | — | — | — | — | — | — | — | — |
| Grotesque | — | — | — | — | — | — | — | — |
| Skeletal Soldier | 0–5 | 30% | 36% | 5% | 6% | 1% | 1% | Clothing (2% / 2%) Books (1% / 1%) Religious items (5% / 6%) Potion / recipe |
| Dog | — | — | — | — | — | — | — | — |
| Nymph (Enemy Expansion) | 0–10 | 20% | 24% | 10% | 12% | 1% | 1% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (50% / 60%) Books (2% / 2%) Religious items (1% / 1%) Potion / recipe |
| Minotaur | 0–10 | 20% | 24% | 10% | 12% | 1% | 1% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (50% / 60%) Books (2% / 2%) Religious items (1% / 1%) Potion / recipe |
| Iron Golem | — | — | — | — | — | — | — | — |
| Blood Spider | — | — | — | — | — | — | — | — |
| Troll | — | — | — | — | — | — | — | No lootable corpse, including its elite variant |
| Gloom Wraith | — | — | — | — | — | 1% | 1% | Religious items (5% / 6%) Potion / recipe |
| Faded Ghost | — | — | — | — | — | 1% | 1% | Religious items (5% / 6%) Potion / recipe |
| Vengeful King Lysandus | — | — | — | — | — | 1% | 1% | Religious items (5% / 6%) Potion / recipe |
| Fire Daemon | 10–40 | 1% | 1% | 1% | 1% | 5% | 6% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Potion / recipe |
| Ghoul | 0–5 | 30% | 36% | 5% | 6% | 1% | 1% | Clothing (2% / 2%) Books (1% / 1%) Religious items (5% / 6%) Potion / recipe |
| Boar | — | — | — | — | — | — | — | — |
| Land Dreugh | 2–10 | — | — | — | — | 1% | 1% | Mixed creature ingredients Other alchemy ingredients Potion / recipe |
| Mountain Lion | — | — | — | — | — | — | — | — |
| Mudcrab | — | — | — | — | — | — | — | — |
| Ogre | 2–15 | 70% | 84% | 80% | 96% | 2% | 2% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Religious items (10% / 12%) Potion / recipe |
| Will-o'-wisp | — | — | — | — | — | — | — | — |
| Ice Golem | — | — | — | — | — | — | — | — |
| Dremora Churl | 30–70 | — | — | — | — | 8% | 9% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Potion / recipe |
| Stone Golem | — | — | — | — | — | — | — | — |
| Dire Ghoul | 0–5 | 30% | 36% | 5% | 6% | 1% | 1% | Clothing (2% / 2%) Books (1% / 1%) Religious items (5% / 6%) Potion / recipe |
| Scamp | 30–70 | — | — | — | — | 8% | 9% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (5% / 6%) Religious items (10% / 12%) Potion / recipe |
| Centurion Sphere | — | — | — | — | — | — | — | — |
| Steam Centurion | — | — | — | — | — | — | — | — |
| Mage | 0–30 | 5% | 6% | — | — | — | — | Plant ingredients Mixed creature ingredients Clothing (23% / 28%) Books (11% / 13%) Religious items (2% / 3%) Map (3%) Potion / recipe |
| Spellsword | 2–10 | 2% | 3% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Books (2% / 2%) Map (1%) Potion / recipe |
| Battlemage | 0–30 | 5% | 6% | — | — | — | — | Plant ingredients Mixed creature ingredients Clothing (23% / 28%) Books (11% / 13%) Religious items (2% / 3%) Map (2%) Potion / recipe |
| Sorcerer | 0–30 | 5% | 6% | — | — | — | — | Plant ingredients Mixed creature ingredients Clothing (23% / 28%) Books (11% / 13%) Religious items (2% / 3%) Map (3%) Potion / recipe |
| Healer | 0–5 | 5% | 6% | — | — | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Books (2% / 3%) Map (1%) Potion / recipe |
| Nightblade | 0–30 | 5% | 6% | — | — | — | — | Plant ingredients Mixed creature ingredients Clothing (23% / 28%) Books (11% / 13%) Religious items (2% / 3%) Map (1%) Potion / recipe |
| Bard | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Map (2%) Potion / recipe |
| Burglar | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Map (1%) Potion / recipe |
| Rogue | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Map (1%) Potion / recipe |
| Acrobat | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Potion / recipe |
| Thief | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Map (2%) Potion / recipe |
| Assassin | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Potion / recipe |
| Monk | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Map (1%) Potion / recipe |
| Archer | 0–10 | 5% | 6% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Potion / recipe |
| Ranger | 0–10 | 5% | 6% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Map (1%) Potion / recipe |
| Barbarian | 0–20 | 12% | 15% | 10% | 12% | — | — | Clothing (12% / 15%) Religious items (1% / 1%) Potion / recipe |
| Warrior | 0–20 | 12% | 15% | 10% | 12% | — | — | Clothing (12% / 15%) Religious items (1% / 1%) Potion / recipe |
| Knight | 10–50 | 10% | 12% | 15% | 18% | — | — | Clothing (12% / 15%) Books (2% / 3%) Religious items (2% / 3%) Map (1%) Potion / recipe |
| City Watch | — | — | — | — | — | — | — | Worn equipment; no treasure-table gold |
| Druid | 0–40 | 5% | 6% | 5% | 6% | 1% | 1% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (22% / 27%) Religious items (17% / 21%) Potion / recipe |
| Guard | — | — | — | — | — | — | — | Worn equipment; no treasure-table gold |
| Knight Rider | 10–50 | 10% | 12% | 15% | 18% | — | — | Clothing (12% / 15%) Books (2% / 3%) Religious items (2% / 3%) Potion / recipe |
| Rogue Rider | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Potion / recipe |
| Necromancer Acolyte | 0–40 | 5% | 6% | 5% | 6% | 1% | 1% | Plant ingredients Mixed creature ingredients Other alchemy ingredients Clothing (5% / 6%) Books (22% / 27%) Religious items (17% / 21%) Potion / recipe |
| Rogue Druid | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Potion / recipe |
| Bounty Hunter | 0–10 | 5% | 6% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Potion / recipe |
| Royal Knight | 10–50 | 10% | 12% | 15% | 18% | — | — | Clothing (12% / 15%) Books (2% / 3%) Religious items (2% / 3%) Potion / recipe |
| Thief Rider | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Potion / recipe |
| Necromancer Glaivier | 2–10 | 2% | 3% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Books (2% / 2%) Potion / recipe |
| Necromancer Assassin | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Potion / recipe |
| Dark Slayer | 0–30 | 2% | 3% | 1% | 1% | — | — | Plant ingredients Mixed creature ingredients Clothing (15% / 18%) Potion / recipe |
| Witch Defender | 2–10 | 2% | 3% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Books (2% / 2%) Potion / recipe |
| Spellsword Rider | 2–10 | 2% | 3% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Books (2% / 2%) Potion / recipe |
| Archer Rider | 0–10 | 5% | 6% | 2% | 3% | — | — | Plant ingredients Mixed creature ingredients Clothing (12% / 15%) Potion / recipe |
Extra drops from blue-glowing Elite enemies
These rewards are added to the enemy's usual loot. An ordinary enemy inside an Elite Dungeon does not receive this package just because it is in that dungeon.
| Extra reward | Regular Dungeon | Elite Dungeon |
|---|---|---|
| Magic weapon or armour | 2 gear rolls | 2 gear rolls |
| Common weapon or armour | 1 gear roll | 1 gear roll |
| Rare weapon or armour | Additional chance, increasing with level | Same additional roll |
| Legendary gear | Up to 6% extra chance; lower early in a character's progression | Same additional roll |
| Gold | 20–60 before the Unleveled Loot Luck multiplier | 20–60 before the same multiplier |
Rare and Legendary drops remain subject to their normal eligibility rules. Every Legendary and Gilded item, champions and Revenants have separate rewards. A Troll's disabled corpse cannot be looted, even if the Troll was promoted to an Elite.
Orcish and Daedric drops
With default Unleveled Loot, these enemies have an extra material drop on death. At 50 Luck the chances below apply in both Regular and Elite Dungeons, before any applicable final cap.
| Enemy | Extra material drop chance | Equipment |
|---|---|---|
| Orc | 2/101 (about 2%) | Orcish weapon or plate armour |
| Orc Sergeant | 5/101 (about 5%) | Orcish weapon or plate armour |
| Orc Shaman | 10/101 (about 10%) | Orcish weapon or plate armour |
| Orc Warlord | 20/101 (about 20%) | Orcish weapon or plate armour |
| Frost Daedra, Fire Daedra, Daedroth | 20/101 (about 20%) | Daedric weapon or plate armour |
| Daedra Seducer | 25/101 (about 25%) | Daedric weapon |
| Daedra Lord | 30/101 (about 30%) | Daedric weapon or plate armour |
Below level 20 these drops often use a lower material, from Elven at the lowest levels through Ebony near level 20. Luck changes the extra-drop roll. Other Daedra do not automatically inherit the listed enemies' bonus. See Materials and Unleveled materials.
Sources (27)
- src/characters/meanerMonsters.js
- src/systems/enemyExpansion/
- bible/04-Characters/Enemy-Expansion.md
- bible/04-Characters/Meaner-Monsters.md
- src/combat/pcaaoMeanerMonsters.js
- src/characters/enemy/enemyBasics.js
- src/systems/enemyExpansion/dexInstall.js
- src/systems/enemyExpansion/mudexTableText.js
- vendor/daggerfall-enemy-expansion/MonsterBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassicMonsterReplacement.mdb.csv
- vendor/daggerfall-enemy-expansion/CareerBase.cdb.csv
- vendor/mudex/MUDEX_Monsters.mdb.csv
- src/systems/diseases.js
- src/systems/enemySpells.js
- src/combat/pcaao.js
- src/characters/enemy/enemyEntity.js
- src/systems/enemyExpansion/dexEquipment.js
- src/systems/enemyExpansion/dexTroll.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/loot/loot.js
- src/systems/loot/lootThemes.js
- src/scenes/hostCombat.js
- src/systems/eliteFoes.js
- src/systems/foeLootCap.js
- src/systems/unleveledLoot.js
- src/world/spawnedDungeons.js