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Combat damage

See Weapons for weapon damage.

Factor Effect
Strength Increases melee damage
Hand-to-Hand Damage improves with the skill
Backstabbing Triple damage on a successful skill roll against an enemy facing away
Critical strikes Raise the chance to hit and multiply damage, up to ×2
Condition Worn weapons and armour work less well; gear wears at Daggerfall’s rate

Materials

A weapon’s material changes its damage and chance to hit. Some monsters require a minimum material; under the default overhaul, a weaker weapon still hurts them at a heavy penalty.

Target Material rule Damage effect
Werewolves, wereboars, ghosts, wraiths, vampires and mummies Silver weapon Double damage
Skeletons (Skeletal Warrior, Skeletal Soldier) Blunt weapon Half damage
Skeletons (Skeletal Warrior, Skeletal Soldier) Silver weapon Double damage

A werebeast’s claws gain the metal of worn plate gauntlets, from Elven +1 to Daedric +6.

Sources (18)