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Combat damage
- Weapon skills: Short Blade covers daggers, tantos, wakizashis and shortswords. Long Blade covers broadswords, sabers, longswords, katanas, claymores and dai-katanas. Blunt Weapon covers maces, flails, warhammers and staves. Axe covers both axes, and Archery both bows. Damage per weapon is on Weapons.
- Strength increases melee damage.
- Hand-to-Hand damage improves with the skill.
- Backstabbing triples damage on a successful skill roll against an enemy facing away from you.
- Critical strikes raise the chance to hit and multiply damage, up to ×2.
- Condition: worn weapons and armour work less well. Gear wears at Daggerfall's rate.
Materials
A weapon's material changes its damage and to-hit. Some monsters can only be hurt by a high enough material; under the overhaul a weaker weapon still hurts them, at a heavy penalty, instead of doing nothing.
Sources (18)
- src/combat/formulas.js
- src/combat/playerWeapon.js
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- bible/05-Combat/Physical-Combat-Overhaul.md
- src/combat/pcaao.js
- src/combat/pcaaoMeanerMonsters.js
- src/combat/clawMetal.js
- bible/05-Combat/Balance-Arc.md
- src/combat/twoHands/
- bible/05-Combat/Two-Hands.md
- src/combat/swingLaw.js
- src/characters/weaponStates.js
- src/systems/heroThreat.js
- src/systems/skillSoftcap.js
- src/characters/playerEntity.js