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The Mummy's Finger
The Mummy's Finger is a quest.
Details
| Property | Description |
|---|---|
| Giver | Commoners |
| Membership | Male only |
| Requirements | Level 4+ |
| Summary | Ferry a mummy's finger to a sage and end the mummy's curse by destroying it in its tomb. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Take the package to the innkeeper in the named town | No |
| 2 | Ask around about the requested item, and show it to someone learned in curses | No |
| 3 | Destroy the mummy in its tomb in the quest dungeon to end the curse | No |
Choices
| Decision | Choice |
|---|---|
| The curse ends at the mummy's tomb, or it follows the requested item to whoever holds it next. | Destroy the mummy in its tomb |
| The curse ends at the mummy's tomb, or it follows the requested item to whoever holds it next. | Pass the requested item on to a stranger |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The mummy is destroyed in its tomb, and its curse with it. | 125% | Yes; one reward tier higher |
| You passed the requested item on to a stranger, and the curse went with it. | No added payment | No |
| A thousand and one nights passed, and the curse ran its course. | No added payment | No |
| The mummy still walks at midnight. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Mummy | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/A0C41Y18.txt
- src/systems/questlines/sheets/commoners.json
- src/systems/questlines/qlRewards.js