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Shields
Under the default combat rules, shields are more likely to intercept blows to the body parts listed below. They can still protect other parts.
The chances assume every attribute is 50. Agility, Speed, Strength, Endurance, Willpower and Luck improve them. A successful block uses the shield only if it protects at least as well as the armour underneath.
| Shield | Best coverage | Block chance there | Block chance elsewhere | Base weight (kg) | Base value (gold) |
|---|---|---|---|---|---|
| Buckler | Left arm, hands | 30% | 20% | 2 | 10 |
| Round Shield | Left arm, hands, legs | 35% | 10% | 4.5 | 20 |
| Kite Shield | Left arm, hands, legs | 45% | 5% | 7.5 | 30 |
| Tower Shield | Head, left arm, hands, legs | 55% | 0% | 12.5 | 50 |
Shield material and condition affect damage reduction. A shield does not replace armour in an uncovered slot. With the combat overhaul disabled offline, shields instead add their armour rating to their covered body parts.
Sources (17)
- src/characters/itemTemplates.json
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- src/characters/equipRules.js
- src/systems/inventory.js
- src/systems/item/itemTemplates.js
- src/systems/roleplayRealismItems/rriItems.js
- vendor/roleplay-realism-items/ItemTemplates.json
- src/systems/enchanting.js
- src/combat/pcaao.js
- src/systems/spellcost.js
- src/systems/castSpeed.js
- src/systems/loot/lootPowers.js
- src/systems/arcanePowers.js
- src/systems/firmamentPowers.js