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PvP spell bar

While flagged outdoors in an open PvP zone, keys 3–0 use eight slots on the PvP spell bar. Keys 1–2 remain the potion keys. With the mouse free, click a slot to choose its spell, element or attribute and icon. Your bar configuration is saved in the browser.

Spell options

Costs below are percentages of your maximum magicka, rounded to the nearest point with a minimum cost of 1. Armour casting surcharges still apply. The table can be searched and sorted to compare elements, attributes and costs.

Spell Choice Magicka cost (% of maximum)
Damage Fire 8%
Damage Frost 8%
Damage Shock 8%
Damage Poison 8%
Damage Magic 8%
Heal — 12%
Shield — 15%
Resist Fire 12%
Resist Frost 12%
Resist Shock 12%
Resist Poison 12%
Resist Magic 12%
Reflect — 12%
Absorb — 12%
Fortify Strength 10%
Fortify Intelligence 10%
Fortify Willpower 10%
Fortify Agility 10%
Fortify Endurance 10%
Fortify Personality 10%
Fortify Speed 10%
Fortify Luck 10%
Cure — 5%
Jump — 6%
Speed — 6%
Resurrect — 25%

Scaling

The governing spell school scales these magnitudes from skill 100 to 300; values below or above that interval stay at the corresponding end. Damage follows the toolkit's level-scaled elemental area spell and the normal PvP hit limit.

Spell Magnitude measured At skill 100 At skill 300
Heal Maximum health 25% 35%
Shield Maximum health 10% 25%
Resist Chosen resistance effect 30% 90%
Reflect Effect chance 10% 30%
Absorb Effect chance 10% 30%
Fortify Chosen attribute points 5 20
Speed Speed attribute points 5 20

The effective resistance cap against player spells remains 85%. Reflect and Absorb contribute to the incoming-spell ward calculation; they do not return reflected damage to the attacking player. A full-strength Shield can reduce melee damage by 25% and arrow damage by 35%.

Targets and restrictions

Rule Value
Configured spell slots 8
Gift target Party member under the crosshair within 15 m; otherwise yourself
Gift duration 60 seconds for duration effects
Damage target An area at range in the chosen element
Poison damage option Allowed on this toolkit, despite the ordinary PvP poison-spell restriction
Heal Still obeys the rolling allowance in Health in player combat
Cure Cures disease, poison and paralysis
Resurrect A fallen party member's reachable body by touch
Resurrect cost 25% of maximum magicka
Toolkit inside zone dungeons Off
Ordinary spell slots outside the flag Available again

Resurrection uses its own touch target; it is not a 15 m gift. Configure useful support slots before flagging, keep enough magicka after armour costs, and coordinate party healing rather than spending every slot on damage.

Sources (6)