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Flagging and PvP rules

In an open PvP zone, use Caps Lock or the PvP button to raise or lower your flag. The flag controls whether your attacks can hit other players. It does not make an unflagged level-30-or-higher character safe from another player's attack.

Flag controls

Rule Requirement
Raise the flag Character level 30 or higher
Time to raise the flag Immediate
Lower the flag outside combat Immediate
Lower the flag after giving or taking a PvP blow Wait 60 seconds after the latest blow
Lower a red villain's flag Not allowed while the character is a villain
Damage given or taken by a character below level 30 Refused by the open-zone referee
Level-up warning Advancing from 29 to 30 asks for confirmation; Not yet keeps the level owed

Skulls

Mark Meaning
No skull Unflagged
White skull Flag raised
Gold skull Flag raised and in the combat lock
Red skull Villainy is at least 5,000

Flagged players also show health and Shield information. Party members and recent opponents remain visible through the name-display rules; do not rely on an absent ordinary nameplate as protection.

Safe passage and party protection

Protection Rule
Walking into the zone across its actual edge Up to 60 seconds of safe passage when eligible
Time outside the zone required for a new entry At least 30 seconds
Time without giving or taking a player blow required for a new entry At least 60 seconds
Teleport, building exit, dungeon exit or respawn Does not grant entry safe passage
Attack another player or take from remains Ends safe passage
Leave a party A 10-minute mutual truce with the former party members
Store items after a player fight Storage remains locked for 60 seconds after the latest player hit

A crossing must be an actual nearby step from outside the zone. Reconnecting or crossing an internal map cell does not renew safe passage.

While flagged outdoors

Action Rule
Cast spells Use the PvP spell bar
Existing ordinary PvE buffs Removed or suppressed, including worn-item buffs
Equipped enchantments after lowering the flag Restarted
Rest or wait Disabled
Ride a mount Dismounted; mounting is refused
Levitate Disabled
Maximum movement speed 11.71 m/s
Maximum jump height 1.6 m

Permanent effects and the duel/toolkit's own effects have their own exceptions. Removed self-cast PvE buffs are not restored merely by lowering the flag. Prepare your slots before flagging and keep the route to safe settlements in mind.

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