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Protective spells
Protective spells defend against hostile effects. Choose an effect for the threat you expect; physical armour rating does not supply resistance to hostile magic.
| Effect | Reference |
|---|---|
| Elemental Resistance | Elemental Resistance |
| Spell Resistance | Spell Resistance |
| Spell Absorption | Spell Absorption |
| Spell Reflection | Spell Reflection |
| Shield | Shield |
Each effect's reference explains its school and settings. Use the Spellmaker to combine eligible effects. Resistance Bonuses explains equipment and other passive resistance sources.
Sources (20)
- src/systems/spell/spellEffects.js
- src/systems/spell/spellMaker.js
- src/systems/enchantmentCatalogue.js
- bible/06-Systems/Systems.md
- src/systems/spellcost.js
- src/systems/effects.js
- src/systems/absorption.js
- src/systems/resurrect.js
- src/systems/party/partyMap.js
- src/systems/potionRecipes.js
- src/systems/spellcast.js
- src/systems/enchanting.js
- bible/06-Systems/Systems-Arc.md
- src/systems/castSpeed.js
- src/systems/spell/spellPower.js
- src/systems/loot/lootPowers.js
- src/systems/firmamentPowers.js
- src/systems/arcanePowers.js
- src/systems/equip.js
- src/systems/rest/rest.js