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Missing Person Case
Missing Person Case is a quest.
Details
| Property | Description |
|---|---|
| Giver | Commoners |
| Membership | Male only |
| Requirements | Any level |
| Summary | Question friends, find the vanished person in hiding and face the gang after them. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Ask the friend1 and the friend2 what became of the missing person | No |
| 2 | Bring the missing person out of hiding at the quest destination | Yes |
| 3 | Fight off Smiley's gang | Yes |
| 4 | Tell your quest giver in the named town what became of the missing person | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The missing person was dragged home to your quest giver, protesting all the way. | 100% | Yes |
| The missing person was hiding in the quest destination, and your quest giver has gone to fetch them. | 100% | Yes |
| The missing person was caught stealing from a temple and sits in jail. | 100% | Yes |
| The missing person left town after a quarrel with the friend3 and has not been seen since. | 100% | Yes |
| The missing person was killed by Smiley's gang, and your quest giver grieves. | 100% | Yes |
| Your quest giver knows at last what became of the missing person. | 100% | Yes |
| No one found the missing person in time. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Barbarian | 3 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/A0C00Y16.txt
- src/systems/questlines/sheets/commoners.json
- src/systems/questlines/qlRewards.js