Saved revision 3. Current page.
Training while leveling
Guild and temple lessons add practice to a low skill. Use Trainers by skill to choose a trainer and Trainer locations to plan the trip.
| Rule | Value |
|---|---|
| Permanent skill accepted | 50 or less |
| Ordinary lesson | 3 game hours |
| Shared cooldown | 12 game hours from the start of the previous lesson |
| Member base cost | 100 gold per character level |
| Temple visitor base cost | 400 gold per character level |
Default Refined Training reduces the cost for lower skills; chapter conditions can also change it. Check the quote before paying. Guild trainers require membership, while temples also accept visitors.
| Early training choice | Where to go |
|---|---|
| Weapons and physical skills | Fighters Guild; Dodging needs another trainer |
| All six magic schools | Mages Guild |
| Mercantile | Temple of Zenithar in Gothway Garden Map, Daggerfall; or a School of Julianos |
| Medical | Temples of Arkay, Mara or Stendarr |
Training a low class skill can help your next level, but the lesson gives practice rather than an immediate skill point. Rest when Skills ready appears. See Guilds for membership and service requirements.
Practicing magic
Use affordable spells from the schools you want to improve. The spellmaker can create spells costing as little as 5 spell points, and a spell with effects from three schools can train all three.
Non-combat casting becomes much less effective above skill 100. Use your spells against suitable enemies when working toward mastery.
Sources (50)
- src/systems/advancement.js
- src/systems/skills.js
- src/systems/skillSoftcap.js
- src/systems/masterSkills.js
- src/systems/levelEven.js
- src/systems/oblivionLeveling.js
- src/systems/modSettings.js
- src/systems/chargen.js
- src/systems/customClass.js
- src/systems/stockClasses.js
- src/systems/guild/guildServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/roleplayRealism/rrRealism.js
- src/scenes/hostCombat.js
- src/scenes/hostMagic.js
- src/scenes/dungeonContext.js
- src/scenes/exterior.js
- src/scenes/worldModes.js
- src/systems/worldTick.js
- src/systems/talk/talkTopics.js
- src/systems/rest/restAct.js
- src/scenes/shared.js
- src/systems/spellcost.js
- src/systems/heroThreat.js
- src/systems/mentorMode.js
- src/systems/martialPaths.js
- src/systems/arcanePaths.js
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/net/renown.js
- src/net/firmament/firmamentLaw.js
- src/systems/firmamentLive.js
- src/systems/seasonBook.js
- src/ui/enhanced/enhancedMenu.js
- src/ui/levelUp/levelNotice.js
- src/systems/skills.js (app-v0.1.12024)
- src/systems/guild/guildServices.js (app-v0.1.12024)
- src/systems/guild/guildServiceActions.js (app-v0.1.12024)
- src/systems/guild/guildNpcServices.js (app-v0.1.12024)
- src/systems/guild/guildVariants.js (app-v0.1.12024)
- src/systems/guild/guildFactions.js (app-v0.1.12024)
- src/systems/roleplayRealism/rrRealism.js (app-v0.1.12024)
- src/systems/modSettings.js (app-v0.1.12024)
- src/systems/online/onlineLane.js (app-v0.1.12024)
- src/ui/guildServiceWindows.js (app-v0.1.12024)
- src/scenes/worldModes.js (app-v0.1.12024)
- src/net/npcChapterLaw.js (app-v0.1.12024)
- src/formats/mapsFile.js (app-v0.1.12024)
- src/formats/blocksFile.js (app-v0.1.12024)
- src/world/buildingNames.js (app-v0.1.12024)