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Training while leveling
Guild trainers can raise a skill to 50. A lesson takes three game hours and has a twelve-hour cooldown. Members pay 100 gold per character level; temple training for non-members costs four times as much.
- The Fighters Guild covers weapon and physical skills, except Dodging.
- The Mages Guild covers all six magic schools.
- Temples offer different skills. Stendarr suits fighters, Kynareth suits scouts, and Arkay and Mara offer Medical and Critical Strike.
Training a low class skill can be more useful than repeatedly practicing a skill that is already high. Check Guilds for membership and service requirements.
Practicing magic
Use affordable spells from the schools you want to improve. The spellmaker can create spells costing as little as 5 spell points, and a spell with effects from three schools can train all three.
Non-combat casting becomes much less effective above skill 100. Use your spells against suitable enemies when working toward mastery.
Sources (35)
- src/systems/advancement.js
- src/systems/skills.js
- src/systems/skillSoftcap.js
- src/systems/masterSkills.js
- src/systems/levelEven.js
- src/systems/oblivionLeveling.js
- src/systems/modSettings.js
- src/systems/chargen.js
- src/systems/customClass.js
- src/systems/stockClasses.js
- src/systems/guild/guildServices.js
- src/systems/guild/guildServiceActions.js
- src/systems/roleplayRealism/rrRealism.js
- src/scenes/hostCombat.js
- src/scenes/hostMagic.js
- src/scenes/dungeonContext.js
- src/scenes/exterior.js
- src/scenes/worldModes.js
- src/systems/worldTick.js
- src/systems/talk/talkTopics.js
- src/systems/rest/restAct.js
- src/scenes/shared.js
- src/systems/spellcost.js
- src/systems/heroThreat.js
- src/systems/mentorMode.js
- src/systems/martialPaths.js
- src/systems/arcanePaths.js
- src/systems/specReset.js
- src/systems/skillSwap.js
- src/net/renown.js
- src/net/firmament/firmamentLaw.js
- src/systems/firmamentLive.js
- src/systems/seasonBook.js
- src/ui/enhanced/enhancedMenu.js
- src/ui/levelUp/levelNotice.js