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Enemy traits
Traits give enemies additional powers, resistances or weaknesses. Check the target display before fighting. Revenants gain traits as a feud develops; ordinary enemy abilities are listed in the Enemies.
Elite enemies have one boss trait and raid leaders have two. Revenants can retain up to three adaptations, limited by rank; a new adaptation replaces the oldest when full. Their adaptations never remove an innate weakness or reduce weapon damage below 60%.
Traits
| Trait | Group | Effect | Who carries it |
|---|---|---|---|
| Warded | Boss trait | A shield absorbs damage equal to 30% of maximum health. It starts regenerating 10 seconds after its last hit and refills over 4 seconds. Keep attacking to delay regeneration. | Elite enemies and raid leaders |
| Flameproof | Boss trait | Fire spells deal 25% of their normal damage. | Elite enemies, raid leaders and world bosses |
| Frostproof | Boss trait | Frost spells deal 25% of their normal damage. | Elite enemies, raid leaders and world bosses |
| Venomproof | Boss trait | Poison spells deal 25% of their normal damage. | Elite enemies, raid leaders and world bosses |
| Stormproof | Boss trait | Shock spells deal 25% of their normal damage. | Elite enemies, raid leaders and world bosses |
| Spellproof | Boss trait | Magic spells deal 25% of their normal damage. | Elite enemies, raid leaders and world bosses |
| Blade-turning | Boss trait | Takes 50% damage from blades and arrows. Blunt weapons and unarmed attacks deal full damage. Cannot occur with Stoneskinned. | Elite enemies, raid leaders and world bosses |
| Stoneskinned | Boss trait | Takes 50% damage from blunt weapons and unarmed attacks. Blades deal full damage. Cannot occur with Blade-turning. | Elite enemies, raid leaders and world bosses |
| Curbing | Boss trait | Damage from a single hit is capped at 5% of maximum health. | Elite enemies and raid leaders |
| Wrathful | Boss trait | Once a player has struck it for 75 seconds it hits 1.6 times as hard. The clock resets if nobody has struck it for 30 seconds. | Elite enemies and raid leaders |
| Thorned | Boss trait | Reflects 20% of damage from weapon and arrow hits back to the attacker. | Elite enemies, raid leaders and world bosses |
| Champion (every one) | Champion trait | Twice its health and blows 25% harder, named with its trait ("Mighty Orc Warlord"). One champion or elite in four also carries the Unquiet mark. | A champion: about 7% of enemies of level 3 or more, one trait each |
| Mighty | Champion trait | Deals 50% more damage in addition to the standard champion bonus of 25%. | A champion: about 7% of enemies of level 3 or more, one trait each |
| Stalwart | Champion trait | Has 50% more health in addition to the standard champion multiplier of ×2. | A champion: about 7% of enemies of level 3 or more, one trait each |
| Swift | Champion trait | Gains 30 Speed, up to a maximum of 100, allowing faster movement and attacks. | A champion: about 7% of enemies of level 3 or more, one trait each |
| Vampiric | Champion trait | It heals for half the damage it deals you. | A champion: about 7% of enemies of level 3 or more, one trait each |
| Thorned (champion) | Champion trait | Reflects one-seventh of the damage from your hits back to you. | A champion: about 7% of enemies of level 3 or more, one trait each |
| Elite enemy | Elite property | Five times its rolled health and three times its blows and spells, drawn a quarter larger with a glow, carrying one boss trait and a gear drop of its own. An enemy of level 3 or more; never the city watch or an ally. | In the open world about 1 enemy in 20; a normal dungeon holds one elite one time in five; an Elite Dungeon holds 3 or 4 |
| Elite in an Elite Dungeon | Elite property | Seven times health and four times blows (a partial stack on the dungeon's own doubling, not ten and six). | Elite Dungeons |
| Elite in a Super Dungeon | Elite property | Nine times health and 4.5 times blows (on top of the dungeon's own ×4 health and ×2.5 blows). | Super Dungeons |
| Raid leader | Elite property | An elite at one and a half times its kind's size, with two boss traits and its party's title (such as "Knight-Captain"). No level floor. | The leader of a raiding party |
| Staff-event mini boss | Elite property | An elite at the event's size, ten times its kind's health by default and blows three times as hard. It needs a Silver weapon or better (weaker materials deal reduced damage; unarmed attacks still work), its armour is a Troll's, it takes a tenth of spell damage, and no hit takes more than 1% of its maximum health, split among the players fighting it. Glows yellow, not blue. | The one enemy a staff event's full meter calls |
| Unquiet mark | Elite property | One elite or champion in four carries the mark that lets it rise as a revenant if it kills you or escapes. Only marked enemies, and revenants already, can rise; the title reads "Unquiet". Never an enemy of the open zone or the sand. | Elites and champions in their owner's own pool |
| Mailed | Revenant adaptation | Blade blows land at ×0.7. Learned from fights led by blades. | Revenants |
| Braced | Revenant adaptation | Blunt blows land at ×0.75 and its poise is ×1.4. Learned from fights led by blunt weapons. | Revenants |
| Hewn-hard | Revenant adaptation | Axe blows land at ×0.7. Learned from fights led by axes. | Revenants |
| Unflinching | Revenant adaptation | Bare-hand blows land at ×0.6. Learned from fights led by fists. | Revenants |
| Arrow-wise | Revenant adaptation | Arrows land at ×0.7, and it gains 20 Speed while you are more than 8 m away, so it closes fast. Learned from fights led by arrows. | Revenants |
| Fireproof | Revenant adaptation | +25 on its saving throw against fire (never immunity). Learned from fire; not learned by a kind that already resists fire. | Revenants |
| Rimebound | Revenant adaptation | +25 on its saving throw against frost. Learned from frost. | Revenants |
| Grounded | Revenant adaptation | +25 on its saving throw against shock. Learned from shock. | Revenants |
| Venom-blooded | Revenant adaptation | +25 on its saving throw against poison. Learned from poison. | Revenants |
| Spell-scarred | Revenant adaptation | +25 on its saving throw against magic. Learned from magic. | Revenants |
| Silver-scarred | Revenant adaptation | Silver no longer doubles on it. Only kinds silver doubles against (Skeletal Warrior, Werewolf, Wereboar, Ghost, Wraith, Vampire, Mummy) can learn it. | Revenants |
| Steadfast | Revenant adaptation | Its poise is ×1.5 and one blow in two cannot be interrupted. Learned from being staggered. | Revenants |
| Patient | Revenant adaptation | It tracks you through 70% of a wind-up, feints one wind-up in three, and its wind-ups run 0.85 to 1.35 times the usual length. Learned from having its blows dodged. | Revenants |
| Watchful | Revenant adaptation | It is never caught unaware, so no backstab, and its poise takes no multiplier from behind. Learned from blows struck from behind. | Revenants |
| Relentless | Revenant adaptation | +25 Speed. A hunting Relentless revenant continues pursuing you across area changes. It learns this adaptation when you flee. | Revenants |
| Night-stalker | Revenant adaptation | It comes only by night and its blows are 15% harder. Learned when it kills you in a fight begun by night. | Revenants |
| Fire | Revenant weakness | Fire spells: –50 on its saving throw, making it less likely to resist them. Not assigned to enemies that already resist or are immune to this element. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Undead; Vampires; werebeasts; orcs and giants; beasts and other monsters; class enemies; Frost Daedra and Ice Atronachs |
| Frost | Revenant weakness | Frost spells: –50 on its saving throw, making it less likely to resist them. Not assigned to enemies that already resist or are immune to this element. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Beasts and other monsters; class enemies; Fire Daedra and Fire Atronachs |
| Shock | Revenant weakness | Shock spells: –50 on its saving throw, making it less likely to resist them. Not assigned to enemies that already resist or are immune to this element. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Daedra; atronachs; orcs and giants; class enemies |
| Poison | Revenant weakness | Poison spells: –50 on its saving throw, making it less likely to resist them. Not assigned to enemies that already resist or are immune to this element. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Class enemies |
| Magic | Revenant weakness | Magic spells: –50 on its saving throw, making it less likely to resist them. Not assigned to enemies that already resist or are immune to this element. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Undead; Daedra; class enemies |
| Silver | Revenant weakness | Silver weapons land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Undead; class enemies |
| Dwarven steel | Revenant weakness | Dwarven weapons land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Vampires; werebeasts; class enemies |
| Elven steel | Revenant weakness | Elven weapons land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Orcs and giants |
| Blunt weapons | Revenant weakness | Blunt weapons land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Undead; atronachs; class enemies |
| Axes | Revenant weakness | Axes land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Beasts and other monsters; class enemies |
| Blades | Revenant weakness | Blades land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Orcs and giants; class enemies |
| Arrows | Revenant weakness | Arrows land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Orcs and giants; beasts and other monsters; class enemies |
| Bare hands | Revenant weakness | Fists and claws land 50% harder. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Class enemies |
| Daylight | Revenant weakness | Every blow you land on it is 25% harder while the sky reads day. From rank 2, break its Will before dealing the killing blow. Hitting the weakness reveals it. If it is still unknown below half health, the Revenant gives a hint. | Revenants whose kind is: Undead; Vampires |
| Brutal | Revenant personality | Savage and hungry for blood. Ambition: Vengeance. Sworn to you it starts at loyalty 55. Sworn to you, if its loyalty falls under 10 it turns on you once, when a hurt leaves you under a quarter of your health. Beasts and the mindless dead never speak. | Revenants; leans by kind: Beasts and orcs, other monsters; any person |
| Witty | Revenant personality | Sharp-tongued and never short of a barb. Ambition: Plunder. Sworn to you it starts at loyalty 60. Sworn to you, it may desert you if its loyalty falls under 20. Beasts and the mindless dead never speak. | Revenants; leans by kind: Undead, Daedra, orcs, other monsters; any person |
| Humorous | Revenant personality | Laughs at everything, your death included. Ambition: Plunder. Sworn to you it starts at loyalty 65. Sworn to you, it may desert you if its loyalty falls under 20. Beasts and the mindless dead never speak. | Revenants; leans by kind: Beasts, Daedra, orcs, other monsters; any person |
| Arrogant | Revenant personality | Proud and certain it is your better. Ambition: Mastery. Sworn to you it starts at loyalty 55. Sworn to you, it may desert you if its loyalty falls under 20. Beasts and the mindless dead never speak. | Revenants; leans by kind: Daedra, undead, orcs, other monsters; any person |
| Cold | Revenant personality | Quiet, patient and without mercy. Ambition: Mastery. Sworn to you it starts at loyalty 65. Sworn to you, it may desert you if its loyalty falls under 20. Beasts and the mindless dead never speak. | Revenants; leans by kind: Undead, beasts, Daedra; any person |
| Zealous | Revenant personality | Sees the hand of the gods in every blow. Ambition: Vengeance. Sworn to you it starts at loyalty 60. Sworn to you, it may desert you if its loyalty falls under 20. Beasts and the mindless dead never speak. | Revenants; leans by kind: Undead, Daedra, other monsters; any person |
| Unhinged | Revenant personality | Manic and impossible to predict. Ambition: Vengeance. Sworn to you it starts at loyalty 40. Sworn to you, if its loyalty falls under 10 it turns on you once, when a hurt leaves you under a quarter of your health. Beasts and the mindless dead never speak. | Revenants; leans by kind: Beasts, undead, Daedra, other monsters; any person |
| Honorable | Revenant personality | A duelist who fights fair and expects the same. Ambition: Mastery. Sworn to you it starts at loyalty 80. Sworn to you, it may desert you if its loyalty falls under 20. Beasts and the mindless dead never speak. | Revenants; leans by kind: Beasts, orcs, other monsters; any person |
| Craven | Revenant personality | All bluster, and brave only from behind. Ambition: Plunder. Sworn to you it starts at loyalty 45. Sworn to you, if its loyalty falls under 10 it turns on you once, when a hurt leaves you under a quarter of your health. Beasts and the mindless dead never speak. | Revenants; leans by kind: Beasts, orcs, other monsters; any person |
| Weary | Revenant personality | Tired of the killing, and of you most of all. Ambition: Plunder. Sworn to you it starts at loyalty 70. Sworn to you, it may desert you if its loyalty falls under 20. Beasts and the mindless dead never speak. | Revenants; leans by kind: Beasts, undead, other monsters; any person |
| Vengeance | Revenant ambition | It comes for you sooner (one to two days instead of two to four) and takes 55% of encounter rolls instead of 40%. | Brutal, Zealous and Unhinged revenants |
| Mastery | Revenant ambition | It trains while it waits, learning an answer to the habit you hurt it with most (never an element's resistance), and its wrath festers every 2 days instead of 3. | Honorable, Arrogant and Cold revenants |
| Plunder | Revenant ambition | It raids the roads while it waits, and the gold it carries grows by a quarter for each whole day past its due day, up to three times. | Witty, Humorous, Craven and Weary revenants |
| Slam signature | Revenant signature | A named overhead slam for twice its normal blow, on a 12 to 18 second cooldown. | Revenants of rank 2 or more; unstoppable from rank 3; blade-fighters |
| Charge signature | Revenant signature | A named charge for twice its normal blow, on a 12 to 18 second cooldown. | Revenants of rank 2 or more; unstoppable from rank 3; blade-fighters, beasts and brutes |
| Leap signature | Revenant signature | A named leap for twice its normal blow, on a 12 to 18 second cooldown. | Revenants of rank 2 or more; unstoppable from rank 3; beasts |
| Ring signature | Revenant signature | A ring that bursts about it for twice its normal blow, on a 12 to 18 second cooldown. | Revenants of rank 2 or more; unstoppable from rank 3; brutes such as giants, warlords, Daedroth and iron or flesh atronachs |
| Pyre signature | Revenant signature | A blast of its element at your feet (Pyre fire, Rimefall frost, Blight poison, Stormcall shock, Unmaking magic), doubled, on a 12 to 18 second cooldown; your saving throw answers it. | Revenants of rank 2 or more; unstoppable from rank 3; casters, spirits, vermin and the small or flying kinds |
| Smoke | Revenant flight craft | It throws down smoke and turns near-invisible (a Chameleon) as it breaks away. | Rank 2 or more revenants that are people |
| Blink | Revenant flight craft | It opens a rift and blinks out. Silence, paralysis, or a blow as it fades stops it. | Rank 2 or more: Mage, Sorcerer, Healer and Battlemage enemies, ghosts and wraiths, liches, nymphs, orc shamans, Daedra, atronachs |
| Sink | Revenant flight craft | It sinks into the ground. A blow while it sinks breaks the craft: it rises cornered and runs no more. | Rank 2 or more: Skeletal Warriors, Zombies, Mummies, Vampires, Spriggans |
| Bolt | Revenant flight craft | A faster run, two and a half times its walk. | Rank 2 or more: every other kind |
| Bled | Revenant wound | Left by a blade that broke its flight: –10% health. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Cracked | Revenant wound | Left by a blunt weapon or fists: its poise is ×0.7, so it staggers more easily. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Maimed | Revenant wound | Left by an axe: its blows are 10% lighter. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Lamed | Revenant wound | Left by an arrow: –15 Speed. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Burned | Revenant wound | Left by fire: –15 on its saving throw against fire. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Frostbitten | Revenant wound | Left by frost: –15 on its saving throw against frost. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Stormstruck | Revenant wound | Left by shock: –15 on its saving throw against shock. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Blighted | Revenant wound | Left by poison: –15 on its saving throw against poison. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Hexed | Revenant wound | Left by magic: –15 on its saving throw against magic. It keeps up to three; the oldest heals after 5 days left alone. | Revenants that escaped from you |
| Rank | Revenant rank power | Each rank adds 40% health and 15% to its blows, and three levels to a class enemy. Ranks run 1 to 5; a revenant climbs each time it gets away, every second kill of you, and every second tear-away. | Revenants |
| Will | Revenant rank power | It cannot be finished until its will is broken: strike its weakness, stagger it once, or perfectly dodge its blow. | Revenants of rank 2 or more |
| Last stand | Revenant rank power | Once a fight the blow that would kill it brings it back at 30% (rank 3), 35% (rank 4) or 40% (rank 5) of its health after a 1.2 second roar, then phase two: blows ×1.2, +20 Speed, quicker wind-ups, chained blows, stood 10% larger. | Revenants of rank 3 or more |
| Band | Revenant rank power | It rides with kin of its own kind: one at rank 2, two at rank 3, three at rank 4 and 5 (a solitary kind rides alone). | Revenants of rank 2 or more |
| Festering wrath | Revenant rank power | Left alone, a due revenant grows bolder: 10% more health and 5% harder blows for each wrath, up to three, one every 3 days after the third day past its due day. | Revenants |
| The Dread | Revenant rank power | A rank 5 revenant that gets away once more goes to ground in its lair for good: 1.5 times its health, two last stands, never flees, a hoard of three times the gold and a Legendary trophy. Its lair is known to every town; only one stands at a time. | One rank 5 revenant |
| Mending | Companion art | Hunting you (from rank 2): under half health it channels a disc about its feet for 2 seconds, then heals 20% of its health; any blow breaks it. Sworn: when you fall under 40% of your health it heals you 12% plus 2% a rank of it, every 120 seconds. | 35% of revenants are born with one art, drawn from their family's pool: blade-fighters and casters |
| Ward | Companion art | Hunting you: under three quarters health it channels 1.5 seconds, then takes blows at 65% for 10 seconds. Sworn: as it goes into a fight it shields you for 6 plus 3 a rank points, every 90 seconds. | 35% of revenants are born with one art, drawn from their family's pool: blade-fighters, brutes and casters |
| War Cry | Companion art | Hunting you: as the fight begins it roars for a second (within 20 m); it and its band then strike 20% harder for 12 seconds. Sworn: as it goes into a fight your Strength rises by 4 plus 2 a rank, every 90 seconds. | 35% of revenants are born with one art, drawn from their family's pool: blade-fighters, beasts and brutes |
| Siphon | Companion art | Hunting you: a beam 8.5 m long after a 1.3 second wind-up; caught, a blast at the pyre's weight and it drinks what it dealt. Sworn: now and then it draws its enemy's life and gives you a quarter of it. | 35% of revenants are born with one art, drawn from their family's pool: blade-fighters and casters |
| Barrage | Companion art | Hunting you: three blasts at your feet, 0.45 seconds apart, each re-aimed as it is cast and 60% of the pyre's weight. Sworn: now and then it looses a barrage at 1.5 times the weight on its enemy. | 35% of revenants are born with one art, drawn from their family's pool: casters |
| Nova | Companion art | Hunting you: a ring reaching 3.8 m bursts where it stands after a 1.4 second wind-up (safe at its heart); caught, a blast at 1.2 times the pyre's weight. Sworn: now and then it strikes every enemy within 5 m at 0.8 times the weight. | 35% of revenants are born with one art, drawn from their family's pool: beasts, brutes and casters |
Sources (15)
- src/systems/bossTraits.js
- src/systems/champions.js
- src/systems/eliteFoes.js
- src/systems/feudLedger.js
- src/systems/revenant/
- bible/05-Combat/Boss-Traits.md
- bible/06-Systems/Revenants.md
- bible/12-Enhanced-AI/Feud-Arc.md
- src/systems/revenant/revenant.js
- src/systems/revenant/revenantFeud.js
- src/systems/revenant/revenantUnquiet.js
- src/systems/revenant/revenantPersonality.js
- src/systems/revenant/revenantArts.js
- src/systems/revenant/unquietMark.js
- src/ui/revenant/revenantPage.js