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The Eltheric Ocean — Isles and freeports
Isles come in four kinds:
- Ports: a town and freeport quay
- Ruins: a dungeon, with elite enemies deeper out
- Wild strands: 3 casks of Eltheric goods a visit, then bare for 7 days
- Rocks
Freeports have a harbourmaster who shares rumours of the legends for free and sells charts (150 gold, plus 75 per band deeper). There is no navy and no crown's law.
Sources (13)
- src/world/ethericSea.js
- src/world/etherPlaces.js
- src/systems/naval/etherShips.js
- src/systems/naval/etherCrossing.js
- src/systems/sea/
- src/scenes/etherHost.js
- src/scenes/seaVenturesHost.js
- bible/03-World/Eltheric-Ocean.md
- bible/01-Overview/audits/Audit-Sea-Ventures.md
- src/world/oceanHoles.js
- src/scenes/oceanHolesHost.js
- src/scenes/oceanHolesAbyss.js
- bible/03-World/Ocean-Holes.md