Unofficial Daggerfall Online Wiki
Account…

Saved revision 4. Current page.

Class reference

Stock classes have combat skills suitable for starting play. Languages do not occupy class skill slots. Check each class's health, spell points and equipment restrictions below.

Class Archetype HP/level Spell points (× INT) Primary skills Major skills Minor skills
Mage Mage 6 ×2 Destruction
Alteration
Mysticism
Illusion
Thaumaturgy
Restoration
Medical
Short Blade
Blunt Weapon
Dodging
Etiquette
Mercantile
Spellsword Mage 12 ×1.5 Long Blade
Restoration
Alteration
Axe
Blunt Weapon
Destruction
Illusion
Thaumaturgy
Mysticism
Short Blade
Dodging
Archery
Battlemage Mage 10 ×1.75 Destruction
Long Blade
Axe
Thaumaturgy
Alteration
Restoration
Illusion
Mysticism
Dodging
Archery
Short Blade
Blunt Weapon
Sorcerer Mage 6 ×3 Destruction
Mysticism
Alteration
Thaumaturgy
Illusion
Blunt Weapon
Restoration
Short Blade
Dodging
Medical
Mercantile
Streetwise
Healer Mage 8 ×1.75 Restoration
Medical
Dodging
Blunt Weapon
Alteration
Mysticism
Thaumaturgy
Destruction
Illusion
Etiquette
Streetwise
Short Blade
Nightblade Mage 8 ×1.5 Illusion
Stealth
Short Blade
Destruction
Backstabbing
Dodging
Alteration
Thaumaturgy
Critical Strike
Lockpicking
Restoration
Mysticism
Bard Rogue 8 ×1 Etiquette
Streetwise
Short Blade
Illusion
Mercantile
Stealth
Pickpocket
Lockpicking
Alteration
Restoration
Destruction
Archery
Burglar Rogue 8 ×0.5 Lockpicking
Stealth
Short Blade
Climbing
Backstabbing
Dodging
Critical Strike
Pickpocket
Mercantile
Streetwise
Archery
Running
Rogue Rogue 12 ×0.5 Long Blade
Stealth
Dodging
Pickpocket
Backstabbing
Streetwise
Critical Strike
Short Blade
Lockpicking
Archery
Blunt Weapon
Running
Acrobat Rogue 8 ×0.5 Dodging
Jumping
Short Blade
Running
Archery
Stealth
Climbing
Hand-to-Hand
Critical Strike
Backstabbing
Pickpocket
Swimming
Thief Rogue 10 ×0.5 Pickpocket
Stealth
Short Blade
Backstabbing
Lockpicking
Dodging
Critical Strike
Climbing
Running
Streetwise
Mercantile
Archery
Assassin Rogue 12 ×0.5 Short Blade
Critical Strike
Stealth
Backstabbing
Long Blade
Archery
Dodging
Lockpicking
Climbing
Pickpocket
Streetwise
Blunt Weapon
Monk Warrior 14 ×0.5 Hand-to-Hand
Critical Strike
Dodging
Medical
Blunt Weapon
Running
Archery
Short Blade
Stealth
Jumping
Climbing
Swimming
Archer Warrior 16 ×0.5 Archery
Dodging
Critical Strike
Short Blade
Long Blade
Stealth
Axe
Blunt Weapon
Hand-to-Hand
Running
Climbing
Swimming
Ranger Warrior 18 ×0.5 Archery
Long Blade
Stealth
Axe
Critical Strike
Dodging
Climbing
Swimming
Running
Medical
Short Blade
Blunt Weapon
Barbarian Warrior 25 ×0.5 Axe
Blunt Weapon
Critical Strike
Long Blade
Dodging
Running
Medical
Climbing
Jumping
Swimming
Archery
Hand-to-Hand
Warrior Warrior 20 ×0.5 Long Blade
Axe
Critical Strike
Blunt Weapon
Archery
Dodging
Short Blade
Hand-to-Hand
Medical
Climbing
Running
Swimming
Knight Warrior 18 ×0.5 Long Blade
Blunt Weapon
Etiquette
Axe
Critical Strike
Medical
Archery
Short Blade
Dodging
Mercantile
Running
Swimming

Class abilities

Class Advantages Disadvantages
Mage — —
Spellsword — —
Battlemage — —
Sorcerer Spell Absorption (always) cannot regenerate spell points
Healer Rapid Healing —
Nightblade — —
Bard — —
Burglar — —
Rogue — —
Acrobat Athleticism (+10% jump force)
Adrenaline Rush
—
Thief — —
Assassin bonus to hit humanoids —
Monk resistance to magic
resistance to shock
—
Archer expertise in Archery —
Ranger — —
Barbarian immunity to poison —
Warrior — —
Knight immunity to paralysis —

Equipment restrictions

Class Armour restrictions Forbidden weapons Shield restrictions Forbidden materials
Mage leather only (chain and plate forbidden) axes, bows, long blades bucklers only —
Spellsword leather or chain (plate forbidden) — no tower shields —
Battlemage leather only (chain and plate forbidden) — no kite or tower shields —
Sorcerer leather or chain (plate forbidden) — none —
Healer leather or chain (plate forbidden) long blades, axes no kite or tower shields —
Nightblade leather only (chain and plate forbidden) — bucklers only —
Bard leather or chain (plate forbidden) — no tower shields —
Burglar leather only (chain and plate forbidden) — none —
Rogue leather or chain (plate forbidden) — no tower shields —
Acrobat leather only (chain and plate forbidden) axes none —
Thief leather only (chain and plate forbidden) blunt weapons bucklers only —
Assassin leather only (chain and plate forbidden) — none —
Monk none (leather, chain and plate forbidden) — none —
Archer leather or chain (plate forbidden) — none —
Ranger — — no tower shields —
Barbarian leather or chain (plate forbidden) — — Orcish, Daedric
Warrior — — — —
Knight chain or plate (leather forbidden) — — Daedric
Sources (13)