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Arms Supply

Arms Supply is a quest.

Details

Property Description
Giver Thieves Guild
Membership Member
Requirements Rank 0+
Summary Deliver weapons to a contact and bring his loot back; guards or watch may interfere.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Deliver the requested item to your contact at the quest building in the named town No
2 Bring your contact's loot back to your quest giver in the named town No

Choices

Decision Choice
Someone knows you are smuggling the requested item for the Guild and demands you turn them over. Hand over the requested item
Someone knows you are smuggling the requested item for the Guild and demands you turn them over. Refuse and fight

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You defied the watch to its face, delivered the arms and brought back the loot. 125% Yes; one reward tier higher
You saw off the ambush, kept the requested item moving and brought back the loot. 125% Yes; one reward tier higher
The requested item reached your contact, and your contact's the requested item reached the Guild. Simple, as promised. 100% Yes
You surrendered the Guild's smuggled the requested item to the watch. No added payment No
You gave up the Guild's the requested item to save your own skin. No added payment No
The loot never came back from the named town. No added payment No
Outcome Change type Target Change
You defied the watch to its face, delivered the arms and brought back the loot. Faction reputation The Thieves Guild +3
You defied the watch to its face, delivered the arms and brought back the loot. Legal standing Legal standing -2
You saw off the ambush, kept the requested item moving and brought back the loot. Faction reputation The Thieves Guild +2
You surrendered the Guild's smuggled the requested item to the watch. Faction reputation The Thieves Guild -3
You surrendered the Guild's smuggled the requested item to the watch. Legal standing Legal standing 2
You gave up the Guild's the requested item to save your own skin. Faction reputation The Thieves Guild -3

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Warrior 1
Thief 2
Spellsword 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

Scripted gold

Payment Base amount (gold)
Gold payment 25–75

These are the script’s unscaled payment ranges, before the outcome multiplier and any party split. A payment still requires its quest objective or branch; the listed payments are not automatically awarded together.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Sources (18)