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An Unexpected Journey Part II

An Unexpected Journey Part II is a quest.

Details

Property Description
Giver Commoners
Membership Male only
Requirements Any level
Summary Part two of the stranger's journey: meet the master, escape the dungeon and settle with the orc shaman behind it.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Meet the master at the quest destination in the named town No
2 Fight your way out of the quest dungeon No
3 Find the orc shaman and settle the score No
4 Look for the orc shaman at the quest destination in the named town Yes

Choices

Decision Choice
Your quest giver sent you into the trap, and offers gold to keep it quiet. Take the gold and let your quest giver go
Your quest giver sent you into the trap, and offers gold to keep it quiet. Tell the guard how your quest giver sold you to an orc

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The orc shaman is dead, and your quest giver's gold bought your silence. 100% Yes
The orc shaman is dead, and the guard knows who lured you into its trap. 100% Yes
The orc shaman who wore the master's face is dead. 100% Yes
The orc shaman got away with it. No added payment No
Outcome Change type Target Change
The orc shaman is dead, and the guard knows who lured you into its trap. Legal standing Legal standing 3

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Orc Shaman 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)