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An Unexpected Journey Part II
An Unexpected Journey Part II is a quest.
Details
| Property | Description |
|---|---|
| Giver | Commoners |
| Membership | Male only |
| Requirements | Any level |
| Summary | Part two of the stranger's journey: meet the master, escape the dungeon and settle with the orc shaman behind it. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Meet the master at the quest destination in the named town | No |
| 2 | Fight your way out of the quest dungeon | No |
| 3 | Find the orc shaman and settle the score | No |
| 4 | Look for the orc shaman at the quest destination in the named town | Yes |
Choices
| Decision | Choice |
|---|---|
| Your quest giver sent you into the trap, and offers gold to keep it quiet. | Take the gold and let your quest giver go |
| Your quest giver sent you into the trap, and offers gold to keep it quiet. | Tell the guard how your quest giver sold you to an orc |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The orc shaman is dead, and your quest giver's gold bought your silence. | 100% | Yes |
| The orc shaman is dead, and the guard knows who lured you into its trap. | 100% | Yes |
| The orc shaman who wore the master's face is dead. | 100% | Yes |
| The orc shaman got away with it. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The orc shaman is dead, and the guard knows who lured you into its trap. | Legal standing | Legal standing | 3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Orc Shaman | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/A0C01Y06.txt
- src/systems/questlines/sheets/commoners.json
- src/systems/questlines/qlRewards.js