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An Object Lesson
An Object Lesson is a quest.
Details
| Property | Description |
|---|---|
| Giver | Merchants |
| Membership | Male only |
| Requirements | Any level |
| Summary | Steal a magic item from a rival's store and leave the merchant's note, or double-cross him and sell it to the rival. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Steal the magic item from the competitor's store, the quest house in the named town | No |
| 2 | Leave your quest giver's note anywhere inside the quest house | No |
| 3 | Bring the magic item to your quest giver in the named town within the quest house days | No |
| 4 | Or sell the magic item to the competitor in the named town for the gem | Yes |
Choices
| Decision | Choice |
|---|---|
| The competitor offers the gem for the magic item you stole. | Sell the magic item to the competitor |
| The competitor offers the gem for the magic item you stole. | Refuse, for the magic item is your quest giver's |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You sold the magic item to the competitor for the gem, and your quest giver was left with nothing. | 100% | No |
| You turned down the competitor's the gem and brought the magic item home to your quest giver. | 100% | Yes |
| Your quest giver has the magic item, and the competitor has the note. | 100% | Yes |
| The magic item never reached your quest giver in time. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| You sold the magic item to the competitor for the gem, and your quest giver was left with nothing. | Faction reputation | The Merchants | -3 |
| You turned down the competitor's the gem and brought the magic item home to your quest giver. | Faction reputation | The Merchants | +3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Warrior | 2 |
| Knight | 1 |
| Battlemage | 1 |
| Rogue | 2 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/K0C00Y00.txt
- src/systems/questlines/sheets/merchants.json
- src/systems/questlines/qlRewards.js