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An Errand

An Errand is a quest.

Details

Property Description
Giver Holy Orders
Membership Non-member
Requirements Non-member (no rank)
Summary Carry a religious item to a priest in another town; a rival temple may send thugs after it.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Deliver the religious item to the priest in the quest building in the named town. A rival temple may send thugs. No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
The religious item reached the priest, and your quest giver will speak well of you. 100% Yes
The religious item never reached the priest in time. No added payment No

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Thief 1
Spellsword 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Sources (18)