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Teak Plank
Teak Plank is a material in DFO Online.
Default price: 72 gold per item (base value).
Where to find it
Saw 1 Teak Log at a workbench for 2 planks (a Timberwright gets 3).
Details
| Property | Details |
|---|---|
| Weight (kg) | 1 |
| Base value (gold) | 72 |
| Use | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. |
| Source | Sawn from logs. |
| Track | Logging |
| Tier | 4 |
Base gold value is not a guaranteed shop offer; prices can change with the shop, condition and trading modifiers.
Sale prices
Prices are gold per item, at full condition. The sale column follows the comparison in Item sale prices; the shop and your trading stats can change the offer.
| Variant | Base value (gold) | Sale reference (gold) | Buyer |
|---|---|---|---|
| Teak Plank | 72 | 23 | Shop |
Reference value: 6 silver per unit. This is used by profession calculations, not a guaranteed player sale price. See Market fees before selling.
Processing
| Inputs per unit of work | Normal output | Perk output | Station |
|---|---|---|---|
| 1 Teak Log | 2 | 3 with Timberwright (Logging 100) | Workbench |
Shop processing costs 50 gold per batch, up to 100 units of work. Perk output requires the corresponding profession specialisation; compare the raw inputs with the finished sale value. Source
Uses
Crafting examples: Teak Staff, Teak Short Bow, Large Teak Table, Teak Long Bow, Small Teak Table, Teak Chair, Fancy Double Bed.
The Crafting — Every recipe lists all costs; search for this material to compare uses.
See Gathering, Items and supplies, or browse the Item list.
Sources (76)
- src/systems/chopAct.js
- src/systems/mineAct.js
- src/systems/herbAct.js
- src/systems/traceAct.js
- src/systems/fishAct.js
- src/scenes/gatherHost.js
- src/systems/gatherSounds.js
- src/render/nodeGlint.js
- bible/06-Systems/Professions-Arc.md
- src/systems/foraging/
- vendor/foraging/
- bible/06-Systems/Foraging.md
- src/net/bagLaw.js
- src/systems/materialsBag.js
- src/net/profBook.js
- bible/06-Systems/Materials-Bag.md
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/alchemyLaw.js
- src/net/motherlodeLaw.js
- src/net/townSeatLaw.js
- src/systems/foraging/foragingCore.js
- src/systems/potionRecipes.js
- src/characters/itemTemplates.json
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/systems/item/itemTemplatesData.js
- src/systems/item/itemKinds.js
- src/systems/shopStock.js
- src/systems/poisons.js
- src/systems/playerTorch.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- vendor/dfu-text/Internal_Items.csv
- src/systems/walletItem.js
- src/systems/portalStone.js
- src/systems/rest/restItems.js
- bible/06-Systems/Wallet.md
- bible/06-Systems/Rest-Arc.md
- src/systems/physicalItems.js
- src/scenes/physicalItemsLayer.js
- vendor/physical-items/
- bible/06-Systems/Physical-Items.md
- src/systems/roleplayRealismItems/
- vendor/roleplay-realism-items/
- bible/06-Systems/Roleplay-Realism-Items.md
- src/systems/gate/gateSpoils.js
- src/systems/ayleidStones.js
- src/systems/eliteGates/weirKeyRow.js
- src/systems/starfall/starglass.js
- src/systems/iliac/iliacItems.js
- src/systems/professions/profTemplates.js
- src/systems/survival/items.js
- src/systems/survival/food.js
- src/systems/rest/restItemRows.js
- src/systems/upkeep/upkeepItemRows.js
- src/systems/thunderlock.js
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/comeSailAway/comeSailAwayItems.js
- src/systems/naval/navalStores.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/treasureCharts.js
- src/systems/legacy/heirloom.js
- src/systems/livingWorld/keepsake.js
- src/systems/festival/soulCake.js
- src/systems/festival/festivalRows.js
- src/systems/foraging/foragingLaw.js
- src/systems/deepWater/deepWatersFishRows.js
- vendor/foraging/ItemTemplates.json
- vendor/climates-calories/ItemTemplates.json
- vendor/iliac-puddle-no-more/ItemTemplates.json
- vendor/come-sail-away/ItemTemplates.json
- bible/06-Systems/Portal-Stone.md
- bible/06-Systems/Witches-Festival.md