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What each rank unlocks

Profession Rank Unlocks
Mining 0 Tier 1 veins: Iron, Tin, Copper, Lead and Sulphur
Quarrying Rough Stone from boulders
Mining 10 Tier 2 veins: Lodestone and Mercury
Mining 25 Tier 3 veins: Silver
Deep dungeon veins begin (Silver)
Striking a Motherlode (a strike asks Mining 25, not the tier-6 rank)
Mining 40 Tier 4 veins: Gold, Moonstone Ore and Dwarven Scrap
Mining 50 Choose Prospector or Deep Delver
Mining 55 Tier 5 veins: Platinum and Mithril Ore
Mining 70 Tier 6 veins: Adamantium, Ebony and Orichalcum Ore
Mining 100 Master: choose Motherlode Sense or Surveyor
The glint on a vein lasts 2.0 s instead of 1.2 s
Logging 0 Pine trees
Logging 10 Oak trees
Logging 25 Cherry trees
Logging 40 Teak trees
Logging 50 Choose Lumberjack or Forester
Logging 55 Mahogany trees
Logging 70 Ironwood and Ghostwood trees (rare, on witnessed ground)
Logging 100 Master: choose Charcoal Burner or Timberwright
Herbalism 0 Common herbs (tier 1, no tool needed)
The Basket's food (with a Basket)
Herbalism 10 Uncommon herbs (tier 2, with a Sickle)
Herbalism 25 Rare herbs (tier 3, with a Sickle)
Herbalism 50 Choose Gardener or Botanist
Herbalism 100 Master: choose Seasonal Eye or Apothecary's Friend
The Basket's finds glint for 1.4 s instead of 1.0 s
Hunting 0 Skin Rat Pelt and Mudcrab Chitin (tier 1)
Hunting 10 Skin Bat Leather, Bear Hide, Wolf Pelt and Boar Hide (tier 2)
Hunting 25 Skin Tiger Pelt and Spider Silk (tier 3)
Hunting 40 Skin Scorpion Chitin and Slaughterfish Scales (tier 4)
Hunting 50 Choose Tracker or Tanner
Hunting 55 Skin Harpy Feathers and Dreugh Shell (tier 5)
Hides of tier 5 and 6 are limited to 3 a day an account
Hunting 70 Skin Dragonling Scale (tier 6)
Hunting 100 Master: Butcher
Fishing 0 Raw Fish from a Fishing-Net in any water
Extra fish from a school
A Pearl or a Slaughterfish at sea on witnessed ground; a trophy
None of these is rank-gated; a haul pays XP at your rank's own tier
Fishing 50 Choose Angler or Netter
Fishing 100 Master: choose Deep-Sea or Pearl Diver
Smithing 0 Smithing: Iron weapons, armor, shields and repair kits
Smithing: Wood-Axe, Pick-Axe, Sickle and Skinning Knife
Smithing: smelting any ore you hold (no rank asked)
Jewelcrafting: Silver pieces and the Cloth Amulet
Smithing 10 Smithing: Steel, and Steel chain armor
Smithing: the Spade
Smithing 25 Smithing: Silver weapons, armor, shields and kits
Jewelcrafting: Gold pieces
Smithing 40 Smithing: Elven (Moonstone) and Dwarven
Smithing 50 Choose Weaponsmith, Armoursmith, Gemcutter or Goldsmith
The crafter's limit: only two of the five crafts can be raised past rank 50
Smithing 55 Smithing: Mithril
Jewelcrafting: Platinum pieces
Smithing 70 Smithing: Adamantium, Ebony, Orcish and Warforged
Jewelcrafting: the Wand, in Ironwood or Ghostwood
Smithing 90 Smithing: Daedric
Smithing 100 Master: choose Masterwright, Quartermaster, Master Jeweler or Lapidary
Building 0 Carpentry: Pine staves, bows, arrows, the Basket and a plain single bed
Masonry: Cut Stone, from Rough Stone
Building 10 Carpentry: Oak staves, bows, tables, chairs and a plain double bed
Masonry: Mortar, from Sulphur, Lead and Rough Stone
Building 25 Carpentry: Cherry staves, bows, tables, chairs and a fancy single bed
Building 40 Carpentry: Teak staves, bows, tables, chairs and a fancy double bed
Building 50 Choose Bowyer, Joiner, Quarryman or Builder
The crafter's limit: only two of the five crafts can be raised past rank 50
Building 55 Carpentry: Mahogany staves, bows, tables and chairs
Building 60 Carpentry: the Ram Kit
Building 70 Carpentry: Ironwood and Ghostwood staves and bows
Building 100 Master: choose Siegewright, Master Joiner, Fortifier or Sculptor (Sculptor opens the stone decor)
Outfitting 0 Linen clothing
Rat skins
The Fishing-Net
Outfitting 10 Cured Leather armor
Wool clothing, rugs and tapestries
Skins of the Bat, Bear, Wolf and Boar
Outfitting 25 Tiger skins
Outfitting 40 Silk clothing
Outfitting 50 Choose Tailor or Leatherworker
The crafter's limit: only two of the five crafts can be raised past rank 50
Outfitting 55 Hardened Leather armor
Standard-bearer's Silk clothing (the silk is a siege spoil)
Outfitting 100 No available rank-100 specialisation
Provisioning 0 Alchemy: Orc Strength, Stamina, Healing, Water Walking
Cooking: Hunter's Stew and Fisherman's Supper
Provisioning 10 Alchemy: Resist Fire, Resist Frost, Resist Shock, Restore Power
Cooking: Orchard Tart
Provisioning 25 Alchemy: Slow Falling, Water Breathing, Cure Disease, Heal True
Provisioning 40 Alchemy: Resist Poison, Free Action, Levitation
Provisioning 50 Choose Brewer, Distiller, Cook or Field Cook
The crafter's limit: only two of the five crafts can be raised past rank 50
Provisioning 55 Alchemy: Chameleon Form, Shadow Form, Cure Poison
Provisioning 70 Alchemy: Invisibility
Cooking: Feast of the Hearth
Provisioning 75 Expert: base Potent chance becomes 10%; unbruised-herb and Distiller bonuses can produce Potent brews earlier
Provisioning 90 Alchemy: Purification
Provisioning 100 Master: brews make 3 potions and Potent chance is 20%
Choose Master Alchemist, Transmuter, Chef or Provisioner
Enchanting 0 Disenchanting crafted pieces into Arcane Essence (no rank asked)
Enchanting 50 The item maker costs 10% less
Reforge a Magic or Rare piece with Arcane Essence
Choose Efficient or Disenchanter
The crafter's limit: only two of the five crafts can be raised past rank 50
Enchanting 100 The item maker costs 20% less
No additional rank-100 specialisation benefit
Sources (17)