Items Furniture Fancy Single Bed
Fancy Single Bed
Fancy Single Bed is a furniture.
Default price: 120 gold per item (base value).
Where to find it
Craft at: Workbench at a Carpenter's Yard or Furniture Store.
Details
| Property | Details |
|---|---|
| Weight (kg) | 375 |
| Base value (gold) | 120 |
Base gold value is not a guaranteed shop offer; prices can change with the shop, condition and trading modifiers.
Crafted quality
Furniture quality changes its base value instead of rolling equipment bonuses. Values are rounded to whole gold, with a minimum of 1.
| Quality | Base value multiplier |
|---|---|
| Crude | ×0.75 |
| Standard | ×1 |
| Fine | ×1.15 |
| Superior | ×1.3 |
| Masterwork | ×1.3 |
A Masterwork displays its maker’s mark; a Master Joiner can mark furniture at any quality.
Sale prices
Prices are gold per item, at full condition. The sale column follows the comparison in Item sale prices; the shop and your trading stats can change the offer.
| Variant | Base value (gold) | Sale reference (gold) | Buyer |
|---|---|---|---|
| Fancy Single Bed | 120 | 39 | Shop |
Making it
| Rank | Craft | Materials | Normal output |
|---|---|---|---|
| 25 | Building | 8 Cherry Plank, 2 Linen Bolt | 1 |
A shop station charges 50 gold per item craft; a licensed home station removes its use fee. Material and quality can change the finished result. See Building for the station, activity and perks.
See Crafting, Items and supplies, or browse the Item list.
Sources (84)
- src/net/recipeLaw.js
- src/net/chainLaw.js
- src/net/temperLaw.js
- src/systems/heatAct.js
- src/systems/planeAct.js
- src/systems/stitchAct.js
- src/systems/chiselAct.js
- src/systems/facetAct.js
- src/systems/panAct.js
- src/systems/smithItems.js
- bible/06-Systems/Professions-Arc.md
- src/net/professionLaw.js
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/systems/cookItems.js
- src/ui/professions/profPages.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/systems/tradeModes.js
- src/characters/itemTemplates.json
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/systems/item/itemTemplatesData.js
- src/systems/item/itemKinds.js
- src/systems/shopStock.js
- src/systems/poisons.js
- src/systems/playerTorch.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- vendor/dfu-text/Internal_Items.csv
- src/systems/walletItem.js
- src/systems/portalStone.js
- src/systems/rest/restItems.js
- src/systems/foraging/
- bible/06-Systems/Wallet.md
- bible/06-Systems/Rest-Arc.md
- src/systems/physicalItems.js
- src/scenes/physicalItemsLayer.js
- vendor/physical-items/
- bible/06-Systems/Physical-Items.md
- src/systems/roleplayRealismItems/
- vendor/roleplay-realism-items/
- bible/06-Systems/Roleplay-Realism-Items.md
- src/systems/gate/gateSpoils.js
- src/systems/ayleidStones.js
- src/systems/eliteGates/weirKeyRow.js
- src/systems/starfall/starglass.js
- src/systems/iliac/iliacItems.js
- src/net/bagLaw.js
- src/systems/professions/profTemplates.js
- src/systems/survival/items.js
- src/systems/survival/food.js
- src/systems/rest/restItemRows.js
- src/systems/upkeep/upkeepItemRows.js
- src/systems/thunderlock.js
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/comeSailAway/comeSailAwayItems.js
- src/systems/naval/navalStores.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/treasureCharts.js
- src/systems/legacy/heirloom.js
- src/systems/livingWorld/keepsake.js
- src/systems/festival/soulCake.js
- src/systems/festival/festivalRows.js
- src/systems/foraging/foragingLaw.js
- src/systems/deepWater/deepWatersFishRows.js
- vendor/foraging/ItemTemplates.json
- vendor/climates-calories/ItemTemplates.json
- vendor/iliac-puddle-no-more/ItemTemplates.json
- vendor/come-sail-away/ItemTemplates.json
- bible/06-Systems/Portal-Stone.md
- bible/06-Systems/Witches-Festival.md
- src/net/nodeLaw.js
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/combat/enemyEquipment.js
- src/characters/weapons.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/armorMaterials.js
- src/systems/inventory.js
- src/systems/item/itemInfo.js
- src/systems/item/itemTemplates.js
- src/characters/equipRules.js
Last edited 28 Oct 2026. View history · What links here.