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Banish Daedra
Banish Daedra is a quest.
Details
| Property | Description |
|---|---|
| Giver | Mages Guild |
| Membership | Member |
| Requirements | Guild rank or character level 4+ |
| Summary | Cast the Banish Daedra scroll on a troublesome Daedra in a dungeon without killing it. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Draw blood from the frost daedra in the quest dungeon, then read your quest giver's scroll to bind it | No |
| 2 | Cast the standard Banish Daedra on the frost daedra. your quest giver wants it banished, not slain. | No |
| 3 | Return to your quest giver in the named town | No |
Choices
| Decision | Choice |
|---|---|
| Your quest giver wants back the scroll with the frost daedra's true name, to call it again. | Give the scroll back |
| Your quest giver wants back the scroll with the frost daedra's true name, to call it again. | Burn it, and the daedra stays in Oblivion |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The frost daedra is banished, and your quest giver has its true name for next time. | 100% | Yes |
| The frost daedra is banished, and its true name is ash. | 75% | Yes |
| You killed the frost daedra instead of banishing it, and your quest giver showed you the door. | No added payment | No |
| The frost daedra still vexes the quest dungeon. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The frost daedra is banished, and its true name is ash. | Faction reputation | Generic Temple | +3 |
| The frost daedra is banished, and its true name is ash. | Faction reputation | The Mages Guild | -2 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Frost Daedra | 1 |
| Fire Daedra | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Book | 1 | Named item payment |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/N0B40Y07.txt
- src/systems/questlines/sheets/magesGuild.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js