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The Wrothgarian open zone — Enemies

  • Enemies have 4× health and damage, rising to 5× to 8× deeper in, with 4× pack sizes; giants are 4× size. Town guards are 10× as strong.
  • 28 elite halls (10, 8, 6 and 4 by ring) move every 24 hours. The zone's real dungeons are sealed.
  • 8 Greater Giants (2 per ring) roam, shown as skulls. At half health one calls ten more giants. They stay dead for 30 minutes.
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