Enemies and creatures Enemy List Giant
Greater Giant
Greater Giants roam the Cyrodiil open zone. They appear as skull markers and are larger special variants of the Giant.
| Property | Value |
|---|---|
| Active giants | 8 |
| Per ring | 2 |
| Size | 4× ordinary size |
| Extra health multiplier | 10× the zone-scaled Giant |
| Extra damage multiplier | 4× the zone-scaled Giant |
| Elite loot rolls | 2 |
| Reinforcement trigger | 50% health |
| Giants called | 10 |
| Time defeated before return | 30 minutes |
The ordinary Giant reference gives the base creature’s statistics; zone and encounter modifiers affect the actual fight. See Cyrodiil enemies for the zone’s broader rules.
Sources (31)
- src/characters/meanerMonsters.js
- src/systems/enemyExpansion/
- bible/04-Characters/Enemy-Expansion.md
- bible/04-Characters/Meaner-Monsters.md
- src/combat/pcaaoMeanerMonsters.js
- src/characters/enemy/enemyBasics.js
- src/systems/enemyExpansion/dexInstall.js
- src/systems/enemyExpansion/mudexTableText.js
- vendor/daggerfall-enemy-expansion/MonsterBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassBase.mdb.csv
- vendor/daggerfall-enemy-expansion/ClassicMonsterReplacement.mdb.csv
- vendor/daggerfall-enemy-expansion/CareerBase.cdb.csv
- vendor/mudex/MUDEX_Monsters.mdb.csv
- src/systems/diseases.js
- src/systems/enemySpells.js
- src/combat/pcaao.js
- src/characters/enemy/enemyEntity.js
- src/systems/enemyExpansion/dexEquipment.js
- src/systems/enemyExpansion/dexTroll.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/loot/loot.js
- src/systems/loot/lootThemes.js
- src/scenes/hostCombat.js
- src/systems/eliteFoes.js
- src/systems/foeLootCap.js
- src/systems/unleveledLoot.js
- src/world/spawnedDungeons.js
- src/systems/wild/wildGiants.js
- src/systems/wild/wildZone.js
- src/net/wild/wildLaw.js
- src/scenes/exteriorFoes.js
Last edited 28 Oct 2026. View history · What links here.