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Quests Questlines Questline steps

Strike Your Colors (questline step)

Strike Your Colors is a step of The Harbormaster’s Word.

Requirements

Requirement Value
Questline The Harbormaster’s Word
Previous step A Hold Full
Wait after previous step At least one game hour
Minimum level 5+
Feature requirement Naval Combat on
Offered by a harbormaster

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Make a ship strike her colors in a fight at sea No
2 Return to the master, the harbormaster, at the quest tavern in the named town No

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You made a ship strike her colors, and the harbormaster drank to the coast's new captain. 100% Yes
The harbormaster hired a navy captain instead. No added payment No

Named gear

Outcome Item Base item
You made a ship strike her colors, and the harbormaster drank to the coast's new captain. Storm-Captain's Coat Cuirass

A named reward uses its listed base only if your class can equip it; otherwise the fitted reward has a different base and no special name.

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Previous step: A Hold Full.

Scripted gold

Payment Base amount (gold)
Gold payment 200–400

These are the script’s unscaled payment ranges, before the outcome multiplier and any party split. A payment still requires its quest objective or branch; the listed payments are not automatically awarded together.

Sources (15)

Last edited 29 Oct 2026. View history · What links here.