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The Daedric Book

The Daedric Book is a quest.

Details

Property Description
Giver Nobility
Membership Male only
Requirements Level 4+
Summary Deliver a daedric book to a contact while the Daedra hunt you; only one named figure can call them off.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Deliver the book, the requested item, to your contact at the quest building in the named town No
2 Seek out the Daedric contact, who alone can call the daedra off Yes

Choices

Decision Choice
The Daedric contact, the mediator between Oblivion and Tamriel Map, demands the book to call off the daedra. Give the requested item to the Daedric contact
The Daedric contact, the mediator between Oblivion and Tamriel Map, demands the book to call off the daedra. Refuse, and keep the book

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You gave the requested item up to the Daedric contact, and Oblivion has taken note of you. 100% No
You refused the Daedric contact to the face, and the requested item reached your contact despite the daedra. 125% Yes; one reward tier higher
The requested item reached your contact, and the daedra could not stop you. 100% Yes
The book never reached your contact, and your quest giver is still in trouble with the daedra. No added payment No
Outcome Change type Target Change
You gave the requested item up to the Daedric contact, and Oblivion has taken note of you. Faction reputation Oblivion +5
You refused the Daedric contact to the face, and the requested item reached your contact despite the daedra. Faction reputation Oblivion -3

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Scripted item payments

Item Quantity per payment Selection
Ruby 1 Named item payment

These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.

Sources (20)