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The Daedra's Heart
The Daedra's Heart is a quest.
Details
| Property | Description |
|---|---|
| Giver | Witches |
| Membership | Non-member |
| Requirements | Reputation 4+ |
| Summary | Slay a seducer, daedroth, fire or frost daedra in a dungeon and carry its heart back while it still beats. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Slay a seducer, daedroth, fire or frost daedra in the quest dungeon and take its heart | No |
| 2 | Bring the heart to your quest giver in the named town while it still beats | No |
Choices
| Decision | Choice |
|---|---|
| The heart still beats, and the witches ask what you will have for it. | The reward they promised |
| The heart still beats, and the witches ask what you will have for it. | Nothing, as a gift for your dear aunts |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The heart went into the coven's pot still beating, and the reward is yours. | 100% | Yes |
| The heart went into the coven's pot still beating. It was a gift to your dear aunts, who will not forget it. | 75% | Yes |
| No daedra's heart reached the coven's pot in time. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Daedra Seducer | 1 |
| Daedroth | 1 |
| Fire Daedra | 1 |
| Frost Daedra | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Scripted item payments
| Item | Quantity per payment | Selection |
|---|---|---|
| Malachite | 1 | Named item payment |
These are item payments made by the quest’s script. The objective or branch still determines which payment you receive. They are separate from the additional fitted gear choice and from ordinary enemy or chest loot.
Sources (20)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/Q0C4XY04.txt
- src/systems/questlines/sheets/witches.json
- src/systems/questlines/qlRewards.js
- vendor/dfu-quests/Tables/Quests-Items.txt
- src/systems/quest/item.js