Saved revision 4. Current page.
Hunting — What to hunt
| Hide | Rank | Animals (level) |
|---|---|---|
| Rat Pelt | 0 | Rat (1) |
| Mudcrab Chitin | 0 | Mudcrab† (2) |
| Bat Leather | 10 | Giant Bat (2), Bat† (1) |
| Bear Hide | 10 | Grizzly Bear (4) |
| Wolf Pelt | 10 | Dog† (3), Wolf† (5), Snow Wolf† (10) |
| Boar Hide | 10 | Boar† (6) |
| Tiger Pelt | 25 | Sabretooth Tiger (4), Mountain Lion† (8) |
| Spider Silk | 25 | Spider (2), Blood Spider† (7) |
| Scorpion Chitin | 40 | Giant Scorpion (4) |
| Slaughterfish Scales | 40 | Slaughterfish (7), in water |
| Harpy Feathers | 55 | Harpy (8) |
| Dreugh Shell | 55 | Dreugh (10), Land Dreugh† (9) |
| Dragonling Scale | 70 | Dragonling (18) |
Animals marked † come from Enemies, which is on by default. The levels are the monsters' own (see Enemies).
| Condition | Daily account limit |
|---|---|
| Harpy Feathers, Dreugh Shell and Dragonling Scale combined | 3 hides |
| Other hides | None |
The cap is shared across characters and includes extra hides from clean pelts. The Professions page shows the daily count. Each body can be skinned once, and an unskinned body becomes unavailable at the daily reset.
Sources (17)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/systems/traceAct.js
- src/scenes/huntHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- src/systems/materialsBag.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js