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Hunting — Skinning a body
You must land the killing blow to skin a body, whether with a weapon, arrow or spell. A party member’s kill can still be looted.
| Condition | Skinning allowed |
|---|---|
| Wilderness | Yes |
| Dungeons | Yes |
| Buildings outside settlements | Yes |
| Settlements | No |
| Sea | No |
Eligible bodies glow and have rose compass marks within 150 m. They do not appear on the Overworld.
Look at the body and its list offers Skin the Rat and Search the Rat, or whatever you've killed. Press Interact (E) to skin, or the Up arrow to move to the search, which opens the ordinary loot. Skinning leaves the loot where it was, so search afterwards. If the animal needs a higher rank, the prompt tells you.
A dotted trace crosses the carcass, with five points on a rat and up to nine on larger animals. Step back if the line is hard to see.
| Action | Result |
|---|---|
| Aim at the first point, hold E and trace to the last | Completes skinning |
| Release E before the end | Trace restarts |
| Stay near the line for a steady 0.6–6 s trace | Clean pelt |
| Stray badly from the line | Torn pelt |
| Enable Gentle work on the Professions page | Hold E briefly for an ordinary pelt; no clean or torn result |
Intelligence, Agility and rank increase tolerance.
| Skinning result | Reward |
|---|---|
| Ordinary | 1 hide |
| Clean pelt | 50% chance of a second hide; +50% XP |
| Untorn pelt | 25% chance of a bonus part |
| Animal | Bonus part |
|---|---|
| Bear, Tiger, Wolf or Boar | Big Tooth |
| Spider | Spider’s Venom |
| Giant Scorpion | Giant Scorpion Stinger |
| Dragonling | Dragon’s Scales |
Most animals also give 1 Raw Meat; Slaughterfish give Raw Fish. Harpies, Dreugh and Dragonlings give no meat. Hides receive no Marches or Tide bonuses.
Sources (17)
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/marksLaw.js
- src/net/recipeLaw.js
- src/net/bagLaw.js
- src/systems/traceAct.js
- src/scenes/huntHost.js
- src/scenes/gatherHost.js
- src/ui/nodeMarks.js
- src/ui/professions/profPages.js
- src/systems/professions/profTemplates.js
- src/systems/materialsBag.js
- bible/06-Systems/Professions-Arc.md
- bible/06-Systems/Foraging.md
- src/net/alchemyLaw.js
- src/net/marketLaw.js
- src/net/writLaw.js