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Nocturnal's Quest
Nocturnal's Quest is a quest.
Details
| Property | Description |
|---|---|
| Giver | Daedra Princes |
| Membership | Any |
| Requirements | None (a Prince's summoning, on its day of the year) |
| Summary | Nocturnal: slay a monster in its stronghold to ease Nocturnal's pain, and gather three treasures that were its price. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Slay the target in the stronghold of the quest dungeon and ease Nocturnal's pain | No |
| 2 | Find Auriel's Bow, the price of the target's life, in the quest dungeon | Yes |
| 3 | Find the Warlock's Ring, the price of the target's life, in the quest dungeon | Yes |
| 4 | Find the Staff of Magnus, the price of the target's life, in the quest dungeon | Yes |
| 5 | Meet Nocturnal's slave the quest giver's friend at the quest building in the named town for the Skeleton's Key | No |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| You took the target's bribe, killed the mage anyway, and still walked off with Nocturnal's Skeleton's Key. | Scripted reward | No added gear |
| The target is dead, Nocturnal rests easier, and her Skeleton's Key is yours. | Scripted reward | No added gear |
| You sold Nocturnal's bargain for the target's bribe, and the mage lives on. | No added payment | No |
| The contract with Nocturnal lapsed unfulfilled. | No added payment | No |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Mage | 1 |
| Frost Daedra | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
Artifact loot
| Artifact | Acquisition |
|---|---|
| Skeleton's Key | Quest-specific artifact route; see objectives and choices |
| Auriel's Bow | Quest-specific artifact route; see objectives and choices |
| Warlock's Ring | Quest-specific artifact route; see objectives and choices |
| Staff of Magnus | Quest-specific artifact route; see objectives and choices |
These are quest-script items, separate from ordinary enemy or chest drops. When the quest selects an artifact route, the listed artifacts are alternatives rather than a reward bundle.
See Quest reference for offer requirements across quests.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/40C00Y00.txt
- src/systems/questlines/sheets/daedra.json
- src/systems/questlines/qlRewards.js