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Jewel Smuggling

Jewel Smuggling is a quest.

Details

Property Description
Giver Nobility
Membership Any
Requirements Level 1+
Summary Smuggle an emerald to a contact in another town and bring back what he gives in return, slipping past any guard.

Objectives

Use the location names in your quest journal. Follow map markers when they are available.

Step Objective Optional
1 Deliver the emerald to the first contact at the quest building in the named town No
2 Bring the second item to the contact at the quest building in the named town No

Choices

Decision Choice
A Thieves Guild cutpurse knows of the emerald and will let you off easy if you hand it over. Hand over the emerald
A Thieves Guild cutpurse knows of the emerald and will let you off easy if you hand it over. Refuse, and fight on

Outcomes

Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.

Outcome Gold multiplier Gear choice
You faced down the Thieves Guild, and the second item reached the contact all the same. 125% Yes; one reward tier higher
The second item reached the contact, and your quest giver will not forget your discretion. 100% Yes
You handed the emerald to the Thieves Guild, and your quest giver's smuggling run died with it. No added payment No
The delivery ran out of time, and your quest giver is mad as hell at you. No added payment No
Outcome Change type Target Change
You faced down the Thieves Guild, and the second item reached the contact all the same. Faction reputation The Thieves Guild -3
You handed the emerald to the Thieves Guild, and your quest giver's smuggling run died with it. Faction reputation The Thieves Guild +2

With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.

Possible quest foes

Foe Group size
Thief 1

These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.

See Quest reference for offer requirements across quests.

Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.

Sources (18)