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Giant Killing
Giant Killing is a quest.
Details
| Property | Description |
|---|---|
| Giver | Fighters Guild |
| Membership | Member |
| Requirements | Rank 0+ |
| Summary | Kill a giant that is eating a noble's sheep in a remote dungeon; a captive merchant there can be escorted to his shop. |
Objectives
Use the location names in your quest journal. Follow map markers when they are available.
| Step | Objective | Optional |
|---|---|---|
| 1 | Kill the giant in the quest dungeon | No |
| 2 | Lead the villager safely to the quest destination in the named town | Yes |
| 3 | Return to your quest giver in the named town for your pay | No |
Choices
| Decision | Choice |
|---|---|
| A merchant the giant was keeping for later begs you to lead them out. | Lead the merchant to safety |
| A merchant the giant was keeping for later begs you to lead them out. | Leave the merchant behind |
Outcomes
Added gear requires a successful quest payment and a qualifying outcome. Quest mail alone does not count as payment.
| Outcome | Gold multiplier | Gear choice |
|---|---|---|
| The giant is dead and the merchant is home safe. | 125% | Yes; one reward tier higher |
| The giant is dead. The merchant was left to find their own way out. | 100% | Yes |
| The giant is dead. | 100% | Yes |
| The giant still hunts around the quest dungeon. | No added payment | No |
| Outcome | Change type | Target | Change |
|---|---|---|---|
| The giant is dead and the merchant is home safe. | Faction reputation | The Merchants | +5 |
| The giant is dead. The merchant was left to find their own way out. | Faction reputation | The Merchants | -3 |
With Questlines enabled, these outcomes control the added rewards. Gold multipliers apply only to gold the quest actually pays. A gear choice offers a weapon, armour and jewellery; keep one. See Quest rewards and loot for rarity, payment and online reward rules.
Possible quest foes
| Foe | Group size |
|---|---|
| Giant | 1 |
These are the script’s possible foe groups, including conditional encounters. They are not all guaranteed to appear together; repeated attacks and ordinary dungeon enemies can add more. Follow a foe’s reference for its combat rules before choosing weapons.
See Quest reference for offer requirements across quests.
Online, a failed outcome does not apply its faction-reputation penalties. Legal-standing changes and choices made during the quest are separate.
Sources (18)
- src/systems/quest/
- bible/06-Systems/Quest-Arc.md
- src/ui/quest/
- src/systems/quest/questGuidance.js
- bible/06-Systems/Quest-Guide-Arc.md
- vendor/dfu-quests/Quests/
- vendor/dfu-quests/Tables/QuestList-Classic.txt
- vendor/dfu-quests/Tables/QuestList-DFU.txt
- vendor/foraging/Quests/
- vendor/roleplay-realism/Quests/
- vendor/warm-ashes-ships/Quests/
- src/systems/quest/questLists.js
- src/systems/foraging/foragingLaw.js
- src/systems/warmAshesShips.js
- src/systems/roleplayRealism/rrQuestLine.js
- vendor/dfu-quests/Quests/M0B00Y16.txt
- src/systems/questlines/sheets/fightersGuild.json
- src/systems/questlines/qlRewards.js