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Gathering — Every material

Graded gems (Chipped to Perfect) are found as pack loot. Use them in equipment sockets, or transfer them into your Stores at a jeweller's bench for jewellery crafting. Jewellery made with these transferred gems is restricted to gold trading.

Material Track Tier Rank From Value (silver)
Iron Mining 1 0 Ore vein in every climate: Woodlands, Mountain Woods, Mountain, Haunted Woodlands, Swamp, Rainforest, Subtropical, Desert. Dungeon deep veins do not hold it. 1
Tin Mining 1 0 Ore vein: Woodlands, Subtropical. 1
Copper Mining 1 0 Ore vein: Woodlands, Mountain Woods, Rainforest, Subtropical. 1
Lead Mining 1 0 Ore vein: Mountain Woods, Haunted Woodlands, Desert. 1
Sulphur Mining 1 0 Ore vein: Swamp, Subtropical, Desert. 1
Lodestone Mining 2 10 Ore vein: Woodlands. 2
Mercury Mining 2 10 Ore vein: Haunted Woodlands, Swamp. 2
Silver Mining 3 25 Ore vein: Mountain Woods, Mountain. Dungeon deep veins. 4
Gold Mining 4 40 Ore vein: Mountain, Rainforest, Desert. Dungeon deep veins. 6
Platinum Mining 5 55 Ore vein: Mountain. Dungeon deep veins. 9
Moonstone Ore Mining 4 40 Kingdom of Daggerfall: two extra Moonstone veins on every witnessed pixel. Deep veins of Woodlands and Haunted Woodlands dungeons. 6
Dwarven Scrap Mining 4 40 Dungeon deep veins only. 6
Mithril Ore Mining 5 55 Mountain veins on witnessed ground. Kingdom of Wayrest Map: one extra Mithril vein on every witnessed pixel. 9
Adamantium Ore Mining 6 70 Dungeon deep veins. Isle of Balfiera Map: one extra surface vein on every witnessed pixel. Motherlodes (3 a day world-wide) can be this ore. 14
Ebony Ore Mining 6 70 Desert veins on witnessed ground. Kingdom of Sentinel Map: one extra Ebony vein on every witnessed pixel. Motherlodes can be this ore. 14
Orichalcum Ore Mining 6 70 Orsinium Area Map and the Wrothgarian Mountains Map only (one extra vein on every witnessed pixel). Motherlodes can be this ore. 14
Rough Stone Mining 1 — Boulders (quarrying): Woodlands, Mountain Woods, Mountain, Haunted Woodlands, Subtropical, Desert. Swamp and Rainforest hold none. 1
Jade Mining 2 — A strike on the glint of a Rainforest vein may turn up a gem (witnessed ground). 2
Turquoise Mining 3 — A strike on the glint of a Desert vein may turn up a gem (witnessed ground). 4
Malachite Mining 3 — A strike on the glint of a Swamp vein may turn up a gem (witnessed ground). 4
Amber Mining 4 — A strike on the glint of a Woodlands vein may turn up a gem (witnessed ground). 6
Ruby Mining 5 — A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). 9
Sapphire Mining 6 — A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). 14
Emerald Mining 6 — A strike on the glint of a Mountain vein may turn up a gem (witnessed ground; Ruby, Sapphire or Emerald). 14
Diamond Mining 6 — A strike on the glint of any dungeon vein may turn up a Diamond. 14
Siege-cracked Gem Mining 6 — Spoils of a Siege Honour (a third of the rolls). 14
Daedra's Heart Mining 6 — Looted from certain daedra, or won from an Oblivion Gate's rite chest. It enters the Stores only as a loose unit put in at a station; it cannot be sold or listed. 14
Brass Smithing 2 10 Smelt 1 Copper and 1 Tin at a forge. 2
Iron Ingot Smithing 1 — Smelt 2 Iron at a forge. 1
Steel Ingot Smithing 2 — Smelt 1 Iron Ingot and 1 Charcoal at a forge. 2
Silver Ingot Smithing 3 — Smelt 2 Silver at a forge. 4
Moonstone Ingot Smithing 4 — Smelt 2 Moonstone Ore at a forge. 6
Dwarven Ingot Smithing 4 — Smelt 2 Dwarven Scrap at a forge. 6
Mithril Ingot Smithing 5 — Smelt 2 Mithril Ore at a forge. 9
Adamantium Ingot Smithing 6 — Smelt 2 Adamantium Ore at a forge. 14
Ebony Ingot Smithing 6 — Smelt 2 Ebony Ore at a forge. 14
Orichalcum Ingot Smithing 6 — Smelt 2 Orichalcum Ore at a forge. 14
Daedric Ingot Smithing 7 — Smelt 1 Ebony Ingot, 1 Daedra's Heart (a catalyst) and 1 Deadlands Ember (taken from your account balance) at a forge. 40
Warforged Steel Ingot Smithing 6 — Spoils of a Siege Honour (a third of the rolls). Not smelted. 14
Cut Stone Mining 2 — Quarrying: a clean finish on a boulder (a Surveyor always) cuts 2 Rough Stone to 1 at the rock. Or at the mason's bench: 2 Rough Stone make 1 (a Quarryman gets 2). 2
Mortar Building 2 — Mix 1 Sulphur, 1 Lead and 5 Rough Stone at the mason's bench for 10 Mortar. 2
Pine Log Logging 1 0 Trees in Mountain and Mountain Woods; and 2 in 5 trees of every other forest, on any ground. 1
Oak Log Logging 2 10 Trees in Woodlands, Mountain Woods, Haunted Woodlands, Swamp. 2
Cherry Log Logging 3 25 Trees in Woodlands, Haunted Woodlands, Subtropical. 4
Teak Log Logging 4 40 Trees in Subtropical, Rainforest. 6
Mahogany Log Logging 5 55 Rainforest trees. 9
Ironwood Log Logging 6 70 Rainforest: 1 tree in 20, on witnessed ground. 14
Ghostwood Log Logging 6 70 Haunted Woodlands: 1 tree in 20, on witnessed ground. 14
Pine Plank Logging 1 — Saw 1 Pine Log at a workbench for 2 planks (a Timberwright gets 3). 1
Oak Plank Logging 2 — Saw 1 Oak Log at a workbench for 2 planks (a Timberwright gets 3). 2
Cherry Plank Logging 3 — Saw 1 Cherry Log at a workbench for 2 planks (a Timberwright gets 3). 4
Teak Plank Logging 4 — Saw 1 Teak Log at a workbench for 2 planks (a Timberwright gets 3). 6
Mahogany Plank Logging 5 — Saw 1 Mahogany Log at a workbench for 2 planks (a Timberwright gets 3). 9
Ironwood Plank Logging 6 — Saw 1 Ironwood Log at a workbench for 2 planks (a Timberwright gets 3). 14
Ghostwood Plank Logging 6 — Saw 1 Ghostwood Log at a workbench for 2 planks (a Timberwright gets 3). 14
Charcoal Logging 1 — Burn 1 log of any wood at a forge for 1 Charcoal (a Charcoal Burner gets 2). 1
Resin Logging 1 — Any felled tree may give one (1 tree in 4, any ground). 1
Heartwood Logging 4 — A Clean Cut on witnessed ground may drop one (2% a Clean Cut; a Forester doubles it). 6
Twigs Herbalism 1 0 Herb patch. Common in Mountain, Haunted Woodlands, Desert. 1
Green Leaves Herbalism 1 0 Herb patch. Common in Woodlands, Swamp. 1
Red Flowers Herbalism 1 0 Herb patch. Common in Woodlands; Uncommon in Rainforest. 1
Yellow Flowers Herbalism 1 0 Herb patch. Common in Woodlands, Subtropical. 1
Root Tendrils Herbalism 1 0 Herb patch. Common in Haunted Woodlands, Swamp; Uncommon in Mountain Woods. 1
Root Bulb Herbalism 1 0 Herb patch. Common in Swamp; Uncommon in Mountain. 1
Pine Branch Herbalism 1 0 Herb patch. Common in Mountain Woods, Mountain. 1
Green Berries Herbalism 1 0 Herb patch. Common in Mountain Woods, Rainforest. 1
Red Berries Herbalism 2 10 Herb patch. Uncommon in Woodlands. 2
Yellow Berries Herbalism 2 10 Herb patch. Uncommon in Woodlands. 2
Clover Herbalism 1 0 Herb patch. Common in Woodlands, Mountain Woods. 1
Red Rose Herbalism 2 10 Herb patch. Uncommon in Woodlands. 2
Yellow Rose Herbalism 2 10 Herb patch. Uncommon in Woodlands. 2
Black Rose Herbalism 2 10 Herb patch. Uncommon in Haunted Woodlands. 2
White Rose Herbalism 3 25 Herb patch. Rare in Mountain Woods, Rainforest. 5
Red Poppy Herbalism 2 10 Herb patch. Uncommon in Woodlands. 2
Black Poppy Herbalism 2 10 Herb patch. Uncommon in Haunted Woodlands; Rare in Swamp. 2
Golden Poppy Herbalism 3 25 Herb patch. Rare in Woodlands, Subtropical, Desert. 5
White Poppy Herbalism 3 25 Herb patch. Rare in Woodlands, Mountain. 5
Ginkgo Leaves Herbalism 2 10 Herb patch. Uncommon in Rainforest; Rare in Haunted Woodlands. 2
Bamboo Herbalism 1 0 Herb patch. Common in Rainforest; Uncommon in Swamp, Subtropical. 1
Palm Herbalism 1 0 Herb patch. Common in Subtropical; Uncommon in Desert. 1
Aloe Herbalism 1 0 Herb patch. Common in Subtropical; Uncommon in Desert. 1
Fig Herbalism 2 10 Herb patch. Uncommon in Rainforest, Subtropical. 2
Cactus Herbalism 1 0 Herb patch. Common in Desert. 1
Apple Herbalism 1 0 Basket search at a herb patch (once a day a patch): Mountain, Woodlands, Mountain Woods and Haunted Woodlands. 1
Orange Herbalism 1 0 Basket search at a herb patch: Desert, Subtropical, Swamp and Rainforest. 1
Mushroom Herbalism 1 0 Basket search at a herb patch, in every climate. 1
Egg Herbalism 1 0 Basket search at a herb patch, in every climate. 1
Rat Pelt Hunting 1 0 Skin a Rat. Needs a body your own blow felled and a Skinning Knife. 1
Mudcrab Chitin Hunting 1 0 Skin a Mudcrab (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. 1
Bat Leather Hunting 2 10 Skin a Giant Bat or a Bat (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. 2
Bear Hide Hunting 2 10 Skin a Grizzly Bear. Needs a body your own blow felled and a Skinning Knife. 2
Wolf Pelt Hunting 2 10 Skin a Wolf, Snow Wolf or Dog (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. 2
Boar Hide Hunting 2 10 Skin a Boar (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. 2
Tiger Pelt Hunting 3 25 Skin a Sabretooth Tiger or a Mountain Lion (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. 4
Spider Silk Hunting 3 25 Skin a Spider or a Blood Spider (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. 4
Scorpion Chitin Hunting 4 40 Skin a Giant Scorpion. Needs a body your own blow felled and a Skinning Knife. 6
Slaughterfish Scales Hunting 4 40 Skin a Slaughterfish; or a Slaughterfish may come up in a sea haul. Needs a body your own blow felled and a Skinning Knife. 6
Harpy Feathers Hunting 5 55 Skin a Harpy. Needs a body your own blow felled and a Skinning Knife. 9
Dreugh Shell Hunting 5 55 Skin a Dreugh or a Land Dreugh (Daggerfall Enemy Expansion). Needs a body your own blow felled and a Skinning Knife. 9
Dragonling Scale Hunting 6 70 Skin a Dragonling. Needs a body your own blow felled and a Skinning Knife. 14
Big Tooth Hunting 2 — A skinned Bear, Tiger, Wolf or Boar body may give one. 2
Spider's Venom Hunting 3 — A skinned Spider or Blood Spider body may give one. 4
Giant Scorpion Stinger Hunting 3 — A skinned Giant Scorpion body may give one. 4
Dragon's Scales Hunting 6 — A skinned Dragonling body may give one. 14
Raw Meat Hunting 1 — Butchery of a skinned body (any Animal that gives a hide except the Slaughterfish, Harpy, Dreugh and Dragonling). 1
Cured Leather Hunting 2 — Cure 2 hides of tier 1–3 (not Spider Silk) at the tanning rack: Rat Pelt, Mudcrab Chitin, Bat Leather, Bear Hide, Wolf Pelt, Boar Hide, Tiger Pelt. A Tanner needs only 1 hide each. 2
Hardened Leather Hunting 5 — Cure 2 hides of tier 4–6 at the tanning rack: Scorpion Chitin, Slaughterfish Scales, Dreugh Shell, Dragonling Scale. A Tanner needs only 1 hide each. 9
Linen Bolt Outfitting 1 — Weave 2 Root Tendrils (of one land) at the loom; or buy at the Weavers' counter for 2 silver. 1
Wool Bolt Outfitting 2 — Spin 2 of one fur at the loom (Rat Pelt, Wolf Pelt, Boar Hide, Bear Hide or Tiger Pelt); or buy at the Weavers' counter for 3 silver. 2
Silk Bolt Outfitting 4 — Weave 3 Spider Silk at the loom. 6
Standard-bearer's Silk Outfitting 5 — Spoils of a Siege Honour (a third of the rolls). 9
Raw Fish Fishing 1 0 Net haul in any water (1–2 fish; a school adds 1, a Netter 2). Also the butchery of a Slaughterfish. 1
Pearl Fishing 5 0 A net haul at sea on witnessed ground may bring one (1 in 50; a Pearl Diver triples it, a Deep-Sea doubles it). 9
Werewolf's Blood Provisioning 3 — Bought at the Apothecaries' counter for 5 silver (never gathered; bought units, never own). 5
Fairy Dragon's Scales Provisioning 4 — Bought at the Apothecaries' counter for 18 silver (never gathered; bought units, never own). 18
Unicorn Horn Provisioning 5 — Bought at the Apothecaries' counter for 40 silver (never gathered; bought units, never own). 40
Ectoplasm Provisioning 4 — Bought at the Apothecaries' counter for 12 silver (never gathered; bought units, never own). 12
Troll's Blood Provisioning 3 — Bought at the Apothecaries' counter for 4 silver (never gathered; bought units, never own). 4
Snake Venom Provisioning 2 — Bought at the Apothecaries' counter for 2 silver (never gathered; bought units, never own). 2
Mummy Wrappings Provisioning 3 — Bought at the Apothecaries' counter for 8 silver (never gathered; bought units, never own). 8
Saint's Hair Provisioning 5 — Bought at the Apothecaries' counter for 40 silver (never gathered; bought units, never own). 40
Small Tooth Provisioning 2 — Bought at the Apothecaries' counter for 1 silver (never gathered; bought units, never own). 1
Pure Water Provisioning 3 — Bought at the Apothecaries' counter for 5 silver (never gathered; bought units, never own). 5
Rain Water Provisioning 2 — Bought at the Apothecaries' counter for 2 silver (never gathered; bought units, never own). 2
Orc's Blood Provisioning 3 — Bought at the Apothecaries' counter for 4 silver (never gathered; bought units, never own). 4
Elixir Vitae Provisioning 3 — Bought at the Apothecaries' counter for 6 silver (never gathered; bought units, never own). 6
Nectar Provisioning 3 — Bought at the Apothecaries' counter for 3 silver (never gathered; bought units, never own). 3
Ichor Provisioning 3 — Bought at the Apothecaries' counter for 4 silver (never gathered; bought units, never own). 4
Ivory Provisioning 3 — Bought at the Apothecaries' counter for 3 silver (never gathered; bought units, never own). 3
Arcane Essence Enchanting 3 — Disenchant a crafted piece at an enchanting station: 1 Essence per 100 enchantment points it carried (a Disenchanter gets 2). 4
Sources (24)