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The Ritual (Firmament sign)

The Ritual is one of the seven Firmament signs. This is a progression-tree sign, distinct from character classes, spells and birthsigns with similar names.

Named stars

Star Part of tree Type Effect Drawback
Martyr's Vow Combat Keystone 0.6% of Health restored each round -4% damage with all weapons; -4% damage from your spells
Hermit's Covenant Life ring Keystone +10% Herbalism yield; +5% Provisioning experience —
Laying of Hands Combat Notable +6 Restoration; 0.2% of Health restored each round —
Mara's Grace Combat Notable Restoration spells cost 10% less; +3 Willpower —
Purifier Combat Notable +10% weapon damage against the undead; +5% weapon damage against daedra —
Daedra-Bane Combat Notable +10% weapon damage against daedra; +5% weapon damage against the undead —
Templar's Mace Combat Notable +5% damage with blunt weapons; +4% damage from your spells —
Runed Blade Combat Notable +4% damage with long blades; +5 Alteration —
Stoneskin Combat Notable +3 to Armor Rating; +5 Alteration —
Unbreakable Will Combat Notable +5 Willpower; +6% chance to resist magic —
Clarity Combat Notable 0.2% of Spell Points restored each round; +8 maximum Spell Points —
Antidote Blood Combat Notable +10% chance to resist poison —
Spell Turning Combat Notable Take 4% less damage from spells and other harm; +4% chance to resist magic —
The Lord's Mail Combat Notable +3 Willpower; 0.1% of Health restored each round; +3% chance to resist magic —
Green Thumb Life ring Notable +6% Herbalism yield —
Gentle Hands Life ring Notable A steadier hand when picking herbs (+15%); +4% Herbalism experience —
Master Brewer Life ring Notable +8% Provisioning experience —
Camp Cook Life ring Notable +4% Provisioning experience; 6% less Fatigue when traveling —
Child of Winter Life ring Notable You feel the cold 5 degrees less; +2 warmth —
Sun-Walker Life ring Notable You feel the heat 6 degrees less; 10% less soaked by rain and snow —
Druid's Path Life ring Notable +10% Herbalism experience; +3% Herbalism yield —
Small stars of the Ritual Combat Small stars Start (free, raw): +2 Willpower
Path of the Sign: +2% Willpower
Path of the Sign: +3% Strength
Gate of the Sign: +1% Willpower; +2% Strength
Starway: +4% Restoration
Starway: 0.1% of Health restored each round
Threshold: +4% weapon damage against the undead
Around Laying of Hands and Mara's Grace: 5 stars, each +3% Restoration
Around Purifier and Daedra-Bane: 3 stars: 2 with +4% weapon damage against the undead; 1 with +4% weapon damage against daedra
Around Templar's Mace and Runed Blade: 5 stars: 3 with +2% melee weapon damage; 2 with +2% damage from your spells
Around Stoneskin: 4 stars, each +3% Alteration
Around Unbreakable Will and Clarity: 5 stars, each +1% Willpower
Around Antidote Blood and Spell Turning: 4 stars: 2 with +3% chance to resist poison; 2 with +3% chance to resist magic
Around The Lord's Mail: 4 stars, each +1% Willpower
—
Small motes of the Ritual wedge Life ring Small stars Gates of the Crafts (2): +1% Herbalism yield; You feel the cold 1 degree less
Paths of the Hand (2): +4% Herbalism experience; +2% Provisioning experience
Threshold of Craft: A steadier hand when picking herbs (+5%)
Around Green Thumb and Gentle Hands: 5 motes: 3 with +2% Herbalism yield; 2 with a steadier hand when picking herbs (+5%)
Around Master Brewer and Camp Cook: 5 motes, each +3% Provisioning experience
Around Child of Winter and Sun-Walker: 3 motes: 2 with you feel the cold 2 degrees less; 1 with you feel the heat 2 degrees less
Around Druid's Path: 4 motes, each +4% Herbalism experience
—

See Firmament stars for point sources, bonus caps, respec costs and competitive-play restrictions. The star reference also lists shared small stars and overall limits.

Sources (8)