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The Ritual (Firmament sign)
The Ritual is one of the seven Firmament signs. This is a progression-tree sign, distinct from character classes, spells and birthsigns with similar names.
Named stars
| Star | Part of tree | Type | Effect | Drawback |
|---|---|---|---|---|
| Martyr's Vow | Combat | Keystone | 0.6% of Health restored each round | -4% damage with all weapons; -4% damage from your spells |
| Hermit's Covenant | Life ring | Keystone | +10% Herbalism yield; +5% Provisioning experience | — |
| Laying of Hands | Combat | Notable | +6 Restoration; 0.2% of Health restored each round | — |
| Mara's Grace | Combat | Notable | Restoration spells cost 10% less; +3 Willpower | — |
| Purifier | Combat | Notable | +10% weapon damage against the undead; +5% weapon damage against daedra | — |
| Daedra-Bane | Combat | Notable | +10% weapon damage against daedra; +5% weapon damage against the undead | — |
| Templar's Mace | Combat | Notable | +5% damage with blunt weapons; +4% damage from your spells | — |
| Runed Blade | Combat | Notable | +4% damage with long blades; +5 Alteration | — |
| Stoneskin | Combat | Notable | +3 to Armor Rating; +5 Alteration | — |
| Unbreakable Will | Combat | Notable | +5 Willpower; +6% chance to resist magic | — |
| Clarity | Combat | Notable | 0.2% of Spell Points restored each round; +8 maximum Spell Points | — |
| Antidote Blood | Combat | Notable | +10% chance to resist poison | — |
| Spell Turning | Combat | Notable | Take 4% less damage from spells and other harm; +4% chance to resist magic | — |
| The Lord's Mail | Combat | Notable | +3 Willpower; 0.1% of Health restored each round; +3% chance to resist magic | — |
| Green Thumb | Life ring | Notable | +6% Herbalism yield | — |
| Gentle Hands | Life ring | Notable | A steadier hand when picking herbs (+15%); +4% Herbalism experience | — |
| Master Brewer | Life ring | Notable | +8% Provisioning experience | — |
| Camp Cook | Life ring | Notable | +4% Provisioning experience; 6% less Fatigue when traveling | — |
| Child of Winter | Life ring | Notable | You feel the cold 5 degrees less; +2 warmth | — |
| Sun-Walker | Life ring | Notable | You feel the heat 6 degrees less; 10% less soaked by rain and snow | — |
| Druid's Path | Life ring | Notable | +10% Herbalism experience; +3% Herbalism yield | — |
| Small stars of the Ritual | Combat | Small stars | Start (free, raw): +2 Willpower Path of the Sign: +2% Willpower Path of the Sign: +3% Strength Gate of the Sign: +1% Willpower; +2% Strength Starway: +4% Restoration Starway: 0.1% of Health restored each round Threshold: +4% weapon damage against the undead Around Laying of Hands and Mara's Grace: 5 stars, each +3% Restoration Around Purifier and Daedra-Bane: 3 stars: 2 with +4% weapon damage against the undead; 1 with +4% weapon damage against daedra Around Templar's Mace and Runed Blade: 5 stars: 3 with +2% melee weapon damage; 2 with +2% damage from your spells Around Stoneskin: 4 stars, each +3% Alteration Around Unbreakable Will and Clarity: 5 stars, each +1% Willpower Around Antidote Blood and Spell Turning: 4 stars: 2 with +3% chance to resist poison; 2 with +3% chance to resist magic Around The Lord's Mail: 4 stars, each +1% Willpower |
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| Small motes of the Ritual wedge | Life ring | Small stars | Gates of the Crafts (2): +1% Herbalism yield; You feel the cold 1 degree less Paths of the Hand (2): +4% Herbalism experience; +2% Provisioning experience Threshold of Craft: A steadier hand when picking herbs (+5%) Around Green Thumb and Gentle Hands: 5 motes: 3 with +2% Herbalism yield; 2 with a steadier hand when picking herbs (+5%) Around Master Brewer and Camp Cook: 5 motes, each +3% Provisioning experience Around Child of Winter and Sun-Walker: 3 motes: 2 with you feel the cold 2 degrees less; 1 with you feel the heat 2 degrees less Around Druid's Path: 4 motes, each +4% Herbalism experience |
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See Firmament stars for point sources, bonus caps, respec costs and competitive-play restrictions. The star reference also lists shared small stars and overall limits.