Player The Firmament Firmament stars The Ritual (Firmament sign)
Martyr's Vow (Firmament star)
Martyr's Vow is a keystone star in The Ritual's part of the Firmament.
| Property | Value |
|---|---|
| Sign | The Ritual |
| Type | Keystone |
| Point pool | 1 Star |
| Part of tree | Combat |
| Timing | Every magic round (1 game minute; normally 5 real seconds). No separate activation cooldown. |
Effects
| Effect | Role | Tree-wide channel limit |
|---|---|---|
| 0.6% of Health restored each round | Bonus | 1% per round |
| -4% damage with all weapons | Drawback | -20% |
| -4% damage from your spells | Drawback | -20% |
Limits apply to the total from all allocated stars, so a star can add less when a limit is already reached. See Firmament stars for combined damage limits and point rules.
Notable rules
Health regeneration requires you to be alive and below maximum Health. In event areas that hold regeneration, it restores half as much and pauses for 5 seconds after you lose Health; another loss restarts that pause.
Fractional Health and Spell Point restores carry forward to later restores. Restores cannot raise a pool above its current maximum.
Applicable general, weapon-family and enemy-family damage bonuses share a 30% limit per blow. Unaware-target and below-half-Health bonuses can bring the combined Firmament increase to 50%. Keystone drawbacks still apply after beneficial bonuses reach their limits.
Allocation
Allocate a connected star first, with an unbroken path back to your chosen start. You may approach from any listed connection; these are alternatives, not a requirement to buy every neighbour. Other signs’ starts cannot be crossed, and a keystone ends a path.
| Connected star | Type |
|---|---|
| Threshold — Ritual | Road |
Availability
Combat effects require an online Firmament allocation and sleep during duels and arena bouts. Mentoring scales combat bonuses; life effects retain their full value. In sieges and open-zone combat, creature-facing benefits can act, but the Firmament does not strengthen a strike or spell against a player.
Effects, connections and runtime qualifications checked against Update 0.0.464.
Sources (13)
- src/systems/firmamentPowers.js
- src/systems/firmamentLive.js
- src/net/firmament/
- src/ui/firmamentWindow.js
- server-account/src/firmament.js
- bible/06-Systems/Firmament.md
- src/net/firmament/firmamentTree.js
- src/net/firmament/firmamentLaw.js
- src/systems/absorption.js
- src/systems/courtRules.js
- src/systems/worldTick.js
- src/systems/mentorMode.js
- src/systems/powerCeiling.js
Last edited 28 Oct 2026. View history · What links here.