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Regeneration (Firmament star)

Regeneration is a shared Firmament rule.

Passive Trigger Separate cooldown Exception
Ordinary stat and profession bonuses While allocated and applicable None Normal action requirements still apply
Evasion Each eligible incoming creature blow None Does not evade every damage source
Destruction absorption Each eligible Destruction effect None Needs enough empty Spell Point capacity
Health or Spell Point restore on kill Each qualifying creature kill None Players, guards and allies do not count
Health regeneration Each magic round No activation cooldown Event-area rules halve it and pause it for 5 seconds after Health loss
Spell Point regeneration Each magic round No activation cooldown The event-area Health-regeneration pause does not apply

A magic round is 1 game minute, normally 5 real seconds. The five-second event-area pause starts again whenever you lose Health. It applies to natural Health regeneration, including Firmament regeneration; direct heals and kill restores use their own rules. Absorption returns half the absorbed cost, rounded down.

See Firmament stars for the complete rules and individual star references.

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