Player The Firmament Keystones and notable stars
Regeneration (Firmament star)
Regeneration is a shared Firmament rule.
| Passive | Trigger | Separate cooldown | Exception |
|---|---|---|---|
| Ordinary stat and profession bonuses | While allocated and applicable | None | Normal action requirements still apply |
| Evasion | Each eligible incoming creature blow | None | Does not evade every damage source |
| Destruction absorption | Each eligible Destruction effect | None | Needs enough empty Spell Point capacity |
| Health or Spell Point restore on kill | Each qualifying creature kill | None | Players, guards and allies do not count |
| Health regeneration | Each magic round | No activation cooldown | Event-area rules halve it and pause it for 5 seconds after Health loss |
| Spell Point regeneration | Each magic round | No activation cooldown | The event-area Health-regeneration pause does not apply |
A magic round is 1 game minute, normally 5 real seconds. The five-second event-area pause starts again whenever you lose Health. It applies to natural Health regeneration, including Firmament regeneration; direct heals and kill restores use their own rules. Absorption returns half the absorbed cost, rounded down.
See Firmament stars for the complete rules and individual star references.
Sources (13)
- src/systems/firmamentPowers.js
- src/systems/firmamentLive.js
- src/net/firmament/
- src/ui/firmamentWindow.js
- server-account/src/firmament.js
- bible/06-Systems/Firmament.md
- src/net/firmament/firmamentTree.js
- src/net/firmament/firmamentLaw.js
- src/systems/absorption.js
- src/systems/courtRules.js
- src/systems/worldTick.js
- src/systems/mentorMode.js
- src/systems/powerCeiling.js
Last edited 28 Oct 2026. View history · What links here.