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Cast When Held (enchantment)

Cast When Held is an enchantment.

Details

Property Description
Kind Power
Options and point costs Chameleon: 210
Charisma: 1,200
Feet of Notorgo: 1,200
Fortitude: 1,200
Free Action: 1,650
Invisibility: 540
Iron Will: 1,200
Jack of Trades: 1,200
Levitate: 330
Nimbleness: 1,200
Orc Strength: 1,020
Resist Cold: 1,560
Resist Fire: 1,560
Resist Poison: 1,560
Resist Shock: 1,560
Shadow Form: 150
Slowfalling: 240
Spell Absorption: 1,720
Spell Reflection: 1,720
Spell Resistance: 1,230
Tongues: 1,590
Troll's Blood: 920
Water Breathing: 170
Water Walking: 170
Wisdom: 1,200
Effect The chosen spell is cast on the wearer when the item is equipped and re-rolled after every 6 hours worn. The item wears 1 condition every 4 magic rounds (every 60 while resting); the first equip bills the spell's casting cost in condition (never below 1; Legendary pieces pay none, and a piece re-worn within 6 hours pays nothing). Prices here are the item maker's flat table, not the spell's casting cost (a shop prices a looted piece by the spell's cost instead).
Limits Several spells allowed, each once
Alphabetical list

See Enchantment reference for comparisons and shared rules.

Sources (11)