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Dire Ghoul

Dire Ghoul is a monster.

Statistics

Property Description
Kind Monster
Level 13
Health 18–74
Damage 15–35
Armour (lower is tougher) 0
Weapon material needed —
Traits Disease on hit (2%)

These are the default figures with Meaner Monsters and Enemy Expansion enabled. Dungeon difficulty and other combat modifiers can change an encounter. See Enemies for material requirements and the full comparison.

Loot

Loot Regular Dungeon Elite Dungeon
Gold before Luck 0–5 0–5
Weapon roll 30% 36%
Armour roll 5% 6%
Pre-enchanted roll 1% 1%
Other treasure Regular Dungeon Elite Dungeon
Clothing 2% 2%
Books 1% 1%
Religious items 5% 6%
Potion or recipe — —

These are the first category rolls, before retention and the final loot cap, rather than final corpse-drop chances. Gold is before the Luck multiplier. Worn equipment and special rewards are separate. See Enemy loot tables for ingredient scaling, extra Elite rewards and material drops.

Sources (27)