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Dagger
Dagger is a weapon.
Default price: 3–1,536 gold per item (base value). Varies by version or material; see the price breakdown.
Where to find it
Craft at: Forge and anvil at an Armorer or Weapon Smith.
Details
These are values for the base pattern before material modifiers. Finished variants are compared under Equipment statistics and Sale prices.
| Property | Details |
|---|---|
| Skill | Short Blade |
| Hands | One |
| Damage (base) | 1–6 |
| Weight (kg) | 0.5 |
| Base value (gp) | 1 |
| Base enchantment points | 200 |
Base gold value is not a guaranteed shop offer; prices can change with the shop, condition and trading modifiers.
Equipment statistics
Unenchanted equipment at Standard quality. Damage uses the default Roleplay & Realism weapon balance; the alternate damage values show that module disabled. These are equipment-card values before attributes, skills, condition and enemy defences change the final result.
| Variant | Damage (default balance) | Damage (balance disabled) | Weight (kg) |
|---|---|---|---|
| Iron Dagger | 0–5 | 0–5 | 0.5 |
| Steel Dagger | 1–6 | 1–6 | 0.5 |
| Silver Dagger | 1–6 | 1–6 | 0.5 |
| Elven Dagger | 2–7 | 2–7 | 0.5 |
| Dwarven Dagger | 3–8 | 3–8 | 0.5 |
| Mithril Dagger | 4–9 | 4–9 | 0.5 |
| Adamantium Dagger | 4–9 | 4–9 | 0.5 |
| Ebony Dagger | 5–10 | 5–10 | 0.25 |
| Orcish Dagger | 6–11 | 6–11 | 0.5 |
| Daedric Dagger | 7–12 | 7–12 | 0.5 |
| Warforged Dagger | 5–10 | 5–10 | 0.25 |
Checked equipment rules · Armour rules.
Sale prices
Prices are gold per item, at full condition. The sale column follows the comparison in Item sale prices; the shop and your trading stats can change the offer.
| Variant | Base value (gold) | Sale reference (gold) | Buyer |
|---|---|---|---|
| Iron | 3 | 1 | Shop |
| Steel | 6 | 1 | Shop |
| Silver | 12 | 3 | Shop |
| Elven | 24 | 7 | Shop |
| Dwarven | 48 | 15 | Shop |
| Mithril | 96 | 31 | Shop |
| Adamantium | 192 | 62 | Shop |
| Ebony | 384 | 125 | Shop |
| Orcish | 768 | 251 | Shop |
| Daedric | 1,536 | 251 | Shop |
Daedric weapons and plate equipment sell at half their intrinsic value; this reduction is already included. Socketed gems keep their full sale value.
Crafted versions
| Item | Rank | Material |
|---|---|---|
| Iron Dagger | 0 | Iron |
| Steel Dagger | 10 | Steel |
| Silver Dagger | 25 | Silver |
| Elven Dagger | 40 | Elven |
| Dwarven Dagger | 40 | Dwarven |
| Mithril Dagger | 55 | Mithril |
| Adamantium Dagger | 70 | Adamantium |
| Ebony Dagger | 70 | Ebony |
| Orcish Dagger | 70 | Orcish |
| Daedric Dagger | 90 | Daedric |
| Warforged Dagger | 70 | Warforged |
Sources (42)
- src/net/recipeLaw.js
- src/net/chainLaw.js
- src/net/temperLaw.js
- src/systems/heatAct.js
- src/systems/planeAct.js
- src/systems/stitchAct.js
- src/systems/chiselAct.js
- src/systems/facetAct.js
- src/systems/panAct.js
- src/systems/smithItems.js
- bible/06-Systems/Professions-Arc.md
- src/net/professionLaw.js
- src/net/alchemyLaw.js
- src/systems/potionRecipes.js
- src/systems/cookItems.js
- src/ui/professions/profPages.js
- src/systems/loot/lootRarity.js
- src/net/productRecord.js
- src/systems/tradeModes.js
- src/characters/itemTemplates.json
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- src/characters/equipRules.js
- src/characters/thunderlockIds.js
- src/systems/thunderlock.js
- src/systems/pistolet.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- src/combat/gun/
- src/systems/ketch/ketchSpoils.js
- bible/05-Combat/Dwarven-Thunderlock.md
- bible/05-Combat/Dwarven-Pistolet.md
- src/systems/enchanting.js
- src/net/recipeLaw.js
- src/net/professionLaw.js
- src/combat/enemyEquipment.js
- src/systems/inventory.js
- src/systems/item/itemInfo.js
- src/systems/item/itemTemplates.js