Archer's Axe
Archer's Axe is a weapon.
Default price: 42–21,504 gold per item (base value). Varies by version or material; see the price breakdown.
Where to find it
Rotating stock: Weapon Smiths, Armorers, General Stores, Pawn Shops.
Details
| Property | Details |
|---|---|
| Skill | Axe |
| Hands | One |
| Damage (base) | 2–10 |
| Weight (kg) | 3 |
| Base value (gp) | 14 |
| Base enchantment points | 500 |
Base gold value is not a guaranteed shop offer; prices can change with the shop, condition and trading modifiers.
Sale prices
Prices are gold per item, at full condition. The sale column follows the comparison in Item sale prices; the shop and your trading stats can change the offer.
| Variant | Base value (gold) | Sale reference (gold) | Buyer |
|---|---|---|---|
| Iron | 42 | 13 | Shop |
| Steel | 84 | 27 | Shop |
| Silver | 168 | 55 | Shop |
| Elven | 336 | 109 | Shop |
| Dwarven | 672 | 219 | Shop |
| Mithril | 1,344 | 439 | Shop |
| Adamantium | 2,688 | 879 | Shop |
| Ebony | 5,376 | 1,758 | Shop |
| Orcish | 10,752 | 3,516 | Shop |
| Daedric | 21,504 | 3,516 | Shop |
Daedric weapons and plate equipment sell at half their intrinsic value; this reduction is already included. Socketed gems keep their full sale value.
Sources (18)
- src/characters/itemTemplates.json
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- src/characters/equipRules.js
- src/characters/thunderlockIds.js
- src/systems/thunderlock.js
- src/systems/pistolet.js
- src/systems/roleplayRealismItems/rriItems.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- src/combat/gun/
- src/systems/ketch/ketchSpoils.js
- bible/05-Combat/Dwarven-Thunderlock.md
- bible/05-Combat/Dwarven-Pistolet.md
- src/systems/enchanting.js
- src/systems/shopStock.js
Last edited 28 Oct 2026. View history · What links here.