Saved revision 4. Current page.
Crafting materials
See Gathering for sources and silver values, and Crafting for recipes.
| Item | Weight (kg) | Base value (gold) | Use | Source |
|---|---|---|---|---|
| Moonstone Ore | 0.5 | 48 | Crafting ore: smelt it into its ingot. | Mining; richest in the Kingdom of Daggerfall. |
| Dwarven Scrap | 0.5 | 48 | Crafting ore: smelt it into its ingot. | Mining. |
| Mithril Ore | 0.5 | 72 | Crafting ore: smelt it into its ingot. | Mining; found throughout the Kingdom of Wayrest Map. |
| Adamantium Ore | 0.5 | 112 | Crafting ore: smelt it into its ingot. | Mining; Isle of Balfiera Map surface veins and ground touched by a fallen Oblivion Gate. |
| Ebony Ore | 0.5 | 112 | Crafting ore: smelt it into its ingot. | Mining; found throughout the Kingdom of Sentinel Map. |
| Orichalcum Ore | 0.5 | 112 | Crafting ore: smelt it into its ingot. | Mining; only in the Orsinium Area Map and the Wrothgarian Mountains Map. |
| Iron Ingot | 1 | 20 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Iron. |
| Steel Ingot | 1 | 40 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from an Iron Ingot and Charcoal. |
| Silver Ingot | 1 | 80 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Silver. |
| Moonstone Ingot | 1 | 120 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Moonstone Ore. |
| Dwarven Ingot | 1 | 120 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Dwarven Scrap. |
| Mithril Ingot | 1 | 180 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Mithril Ore. |
| Adamantium Ingot | 1 | 280 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Adamantium Ore. |
| Ebony Ingot | 1 | 280 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Ebony Ore. |
| Orichalcum Ingot | 1 | 280 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from Orichalcum Ore. |
| Daedric Ingot | 1 | 800 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Smelted from an Ebony Ingot, a Daedra’s Heart and a Deadlands Ember. |
| Warforged Steel Ingot | 1 | 280 | Smithing ingot: forged into weapons, armour and Repair Kits of its metal. | Spoils of a siege (the Spoils of War); counts as Ebony with a quality step. |
| Pine Log | 2 | 8 | Raw timber: sawn into planks. | Chopped from trees with a Wood-Axe (Logging). |
| Oak Log | 2 | 16 | Raw timber: sawn into planks. | Chopped from trees with a Wood-Axe (Logging). |
| Cherry Log | 2 | 32 | Raw timber: sawn into planks. | Chopped from trees with a Wood-Axe (Logging). |
| Teak Log | 2 | 48 | Raw timber: sawn into planks. | Chopped from trees with a Wood-Axe (Logging). |
| Mahogany Log | 2 | 72 | Raw timber: sawn into planks. | Chopped from trees with a Wood-Axe (Logging). |
| Ironwood Log | 2 | 112 | Raw timber: sawn into planks. | Chopped from trees with a Wood-Axe (Logging). |
| Ghostwood Log | 2 | 112 | Raw timber: sawn into planks. | Chopped from trees with a Wood-Axe (Logging). |
| Pine Plank | 1 | 12 | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. | Sawn from logs. |
| Oak Plank | 1 | 24 | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. | Sawn from logs. |
| Cherry Plank | 1 | 48 | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. | Sawn from logs. |
| Teak Plank | 1 | 72 | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. | Sawn from logs. |
| Mahogany Plank | 1 | 108 | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. | Sawn from logs. |
| Ironwood Plank | 1 | 168 | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. | Sawn from logs. |
| Ghostwood Plank | 1 | 168 | Worked wood for Carpentry: staves, bows, arrows, furniture and tools. | Sawn from logs. |
| Charcoal | 0.5 | 8 | Smelting fuel; Steel needs it. | Burnt from a log. |
| Resin | 0.25 | 8 | Bow-string wax for bows. | Tapped from trees while logging. |
| Heartwood | 1 | 48 | Stands in for a plank in any wood recipe and raises quality a step. | A rare find when chopping with a clean cut. |
| Rat Pelt | 1 | 8 | Hunting material for leather, cloth and armour. | Skinned from Rats. |
| Bat Leather | 1 | 16 | Hunting material for leather, cloth and armour. | Skinned from Giant Bats. |
| Bear Hide | 1 | 16 | Hunting material for leather, cloth and armour. | Skinned from Grizzly Bears. |
| Tiger Pelt | 1 | 32 | Hunting material for leather, cloth and armour. | Skinned from Sabertooth Tigers and Mountain Lions. |
| Spider Silk | 0.25 | 32 | Hunting material for leather, cloth and armour; wove into a Silk Bolt. | Skinned from Spiders. |
| Scorpion Chitin | 1 | 48 | Hunting material for leather, cloth and armour. | Skinned from Giant Scorpions. |
| Slaughterfish Scales | 1 | 48 | Hunting material for leather, cloth and armour. | Skinned from Slaughterfish. |
| Harpy Feathers | 0.25 | 72 | Hunting material for leather, cloth and armour; fletches arrows. | Skinned from Harpies. |
| Dreugh Shell | 1 | 72 | Hunting material for leather, cloth and armour. | Skinned from Dreugh. |
| Dragonling Scale | 1 | 112 | Hunting material for leather, cloth and armour. | Skinned from Dragonlings. |
| Cured Leather | 1 | 24 | Leather for Outfitting and Repair Kits. | Cured from the lower-tier hides. |
| Hardened Leather | 1 | 108 | Tough leather for the better armours. | Cured from the higher-tier hides. |
| Linen Bolt | 0.5 | 8 | Cloth for tailoring, bedding and robes. | Woven from Root Tendrils; sold at Weavers. |
| Wool Bolt | 0.5 | 16 | Cloth for tailoring. | Spun from a fur; sold at Weavers. |
| Silk Bolt | 0.5 | 72 | Fine cloth for tailoring. | Woven from Spider Silk. |
| Standard-bearer’s Silk | 0.5 | 72 | Fine cloth for tailoring. | Spoils of a siege (the Spoils of War). |
| Rough Stone | 3 | 2 | Quarried stone: cut it, or mix it into Mortar. | Quarried from rock fields (Mining). |
| Cut Stone | 2.5 | 5 | Dressed stone for Masonry. | Cut from Rough Stone, two to one. |
| Mortar | 1 | 2 | Masonry binder for stone decor. | Made ten at a time at a mason’s bench from 1 Sulphur, 1 Lead and 5 Rough Stone. |
| Arcane Essence | 0.1 | 32 | The yield of disenchanting a crafted piece; used in enchanting. | Disenchanting at an enchanter’s station. |
| Wolf Pelt | 1 | 16 | Hunting material for leather, cloth and armour. | Skinned from Wolves, Snow Wolves and Dogs (Daggerfall Enemy Expansion animals). |
| Boar Hide | 1 | 16 | Hunting material for leather, cloth and armour. | Skinned from Boars (Daggerfall Enemy Expansion). |
| Mudcrab Chitin | 1 | 8 | Hunting material for leather, cloth and armour. | Skinned from Mudcrabs (Daggerfall Enemy Expansion). |
| Wood Bundle | 2.5 | 75 | Sells at General Stores and Pawn Shops; the target of the mod’s wood-fetch quests. | Chopped with a Wood-Axe. |
Sources (57)
- src/characters/itemTemplates.json
- src/characters/clothing.js
- bible/06-Systems/Systems.md
- src/systems/item/itemTemplatesData.js
- src/systems/item/itemKinds.js
- src/systems/shopStock.js
- src/systems/poisons.js
- src/systems/playerTorch.js
- src/systems/roleplayRealismItems/rriRealism.js
- vendor/roleplay-realism-items/ItemTemplates.json
- vendor/dfu-text/Internal_Items.csv
- src/net/recipeLaw.js
- src/net/professionLaw.js
- bible/06-Systems/Professions-Arc.md
- src/systems/walletItem.js
- src/systems/portalStone.js
- src/systems/rest/restItems.js
- src/systems/foraging/
- bible/06-Systems/Wallet.md
- bible/06-Systems/Rest-Arc.md
- src/systems/physicalItems.js
- src/scenes/physicalItemsLayer.js
- vendor/physical-items/
- bible/06-Systems/Physical-Items.md
- src/systems/roleplayRealismItems/
- vendor/roleplay-realism-items/
- bible/06-Systems/Roleplay-Realism-Items.md
- src/systems/gate/gateSpoils.js
- src/systems/ayleidStones.js
- src/systems/eliteGates/weirKeyRow.js
- src/systems/starfall/starglass.js
- src/systems/iliac/iliacItems.js
- src/net/bagLaw.js
- src/systems/professions/profTemplates.js
- src/systems/survival/items.js
- src/systems/survival/food.js
- src/systems/rest/restItemRows.js
- src/systems/upkeep/upkeepItemRows.js
- src/systems/thunderlock.js
- src/systems/gems.js
- src/systems/loot/gemGrades.js
- src/systems/comeSailAway/comeSailAwayItems.js
- src/systems/naval/navalStores.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/treasureCharts.js
- src/systems/legacy/heirloom.js
- src/systems/livingWorld/keepsake.js
- src/systems/festival/soulCake.js
- src/systems/festival/festivalRows.js
- src/systems/foraging/foragingLaw.js
- src/systems/deepWater/deepWatersFishRows.js
- vendor/foraging/ItemTemplates.json
- vendor/climates-calories/ItemTemplates.json
- vendor/iliac-puddle-no-more/ItemTemplates.json
- vendor/come-sail-away/ItemTemplates.json
- bible/06-Systems/Portal-Stone.md
- bible/06-Systems/Witches-Festival.md