Saved revision 6. Current page.
How world events work
Online events offer group fights, exploration and competitive rewards. Check the noticeboard or Timers for the next start and its location. Event schedules use UTC unless stated otherwise.
Sources (42)
- src/systems/courtRules.js
- src/systems/bossTraits.js
- src/systems/bossCards.js
- src/net/herald/
- bible/11-Multiplayer/World-Bosses.md
- bible/05-Combat/Boss-Traits.md
- src/systems/eventBoard.js
- src/systems/eventNotices.js
- src/systems/eventTimers.js
- src/ui/eventBoard.js
- src/ui/enhanced/enhancedTimers.js
- bible/10-UI/Event-Board.md
- src/net/wire.js
- src/net/gate/gateLaw.js
- src/net/gate/gateRite.js
- src/net/serpent/serpentLaw.js
- src/net/superDungeon/sdLaw.js
- src/net/ketch/ketchLaw.js
- src/net/starfall/starfallLaw.js
- src/net/festivalLaw.js
- src/net/raid/raidLaw.js
- src/systems/raidingParties.js
- src/net/wild/wildLaw.js
- src/systems/sea/seaEvents.js
- src/net/motherlodeLaw.js
- src/net/eliteGates/egLaw.js
- src/net/townSeatLaw.js
- src/net/tideLaw.js
- src/net/arena/arenaExhibition.js
- src/net/arena/arenaLaw.js
- src/net/sea/seaSeasonLaw.js
- server-account/src/iliac.js
- server-account/src/gambit.js
- src/net/dayTurn.js
- src/systems/sigil/sigilBroker.js
- src/net/marksLaw.js
- src/net/professionLaw.js
- src/net/craftWritLaw.js
- src/net/townEconLaw.js
- bible/11-Multiplayer/
- bible/11-Multiplayer/Arena.md
- bible/11-Multiplayer/Elite-Gates.md