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Gold from group events
Dagon’s Breach can fit around dungeon runs when a group is already going.
| Reward | Amount |
|---|---|
| Base gold per character level | 200–300 |
| Gold at level 20 | 4,000–6,000 |
| Silver before the daily combat-silver cap | 50 |
| Other rewards | Gear and a Deadlands Ember |
You qualify by dealing at least 2% of your assigned share of damage or staying alive in the court for at least half the fight. The survival route can help a weaker character contribute alongside a stronger group. Arriving at the last moment does not guarantee a reward, and the group still has to win.
During the Witches’ Festival, Starfall claims give these rewards:
| Claim | Gold per character level | Gold at level 20 | Silver before daily combat cap | Other rewards |
|---|---|---|---|---|
| Ordinary star | 48–72 | 960–1,440 | 30 | Gear and glass |
| Heart-Star | 96–144 | 1,920–2,880 | — | Double the ordinary glass |
Check participation rules before travelling to the event.
| Other event | Approximate gold per level | When to consider it |
|---|---|---|
| Town raid | 80; half again if you hold the town | A nearby raid you can help defend |
| Sethrakul | 160, reduced for limited participation | A group already preparing to fight |
| Sky-Ketch | 450 | A capable party; completing the voyage takes time |
| Brass Remnant | 400 | A capable group completing the Hollow and its final realm |
| Elite Breach Redoubt | 200 at the first, rising to 600 | An established group with access to the breach |
See How world events work for schedules. The biggest reward per clear is not necessarily the fastest income.
Sources (72)
- src/systems/shopStock.js
- src/systems/tradeModes.js
- src/systems/item/foundMark.js
- src/systems/repairService.js
- src/net/townEconLaw.js
- src/net/marksLaw.js
- src/systems/silverFinds.js
- src/net/professionLaw.js
- src/net/nodeLaw.js
- src/net/writLaw.js
- src/net/craftWritLaw.js
- src/net/marketLaw.js
- src/net/vendorLaw.js
- src/net/patronLaw.js
- src/net/decorLaw.js
- src/net/homeLaw.js
- src/systems/bounty/bountyBoard.js
- src/systems/bounty/bountyReward.js
- src/systems/searchables.js
- src/systems/eliteFoes.js
- src/systems/quest/actions.js
- src/systems/guild/guildServices.js
- src/systems/gate/gateSpoils.js
- src/systems/raidSpoils.js
- src/systems/serpent/serpentSpoils.js
- src/systems/starfall/starSpoils.js
- src/systems/starfall/starglassRow.js
- src/systems/ketch/ketchSpoils.js
- src/systems/superDungeon/sdSpoils.js
- src/net/superDungeon/sdLaw.js
- src/systems/eliteGates/egSpoils.js
- src/net/eliteGates/egPay.js
- src/systems/arena/arenaLadder.js
- src/systems/arena/arenaBook.js
- src/net/card/cardLaw.js
- src/systems/naval/tradeGoods.js
- src/systems/naval/harbourBoard.js
- src/systems/naval/captainLedger.js
- src/systems/naval/navalPlunder.js
- src/systems/shipyards.js
- src/systems/loot/loot.js
- src/systems/roleplayRealismItems/rriRealism.js
- src/systems/unleveledLoot.js
- src/systems/dungeon/dungeonRespawn.js
- src/world/smallerDungeons.js
- src/formats/mapsFile.js
- src/net/gate/gateBrain.js
- src/systems/teleportAnchor.js
- src/systems/theft.js
- src/systems/stolenGoods.js
- src/combat/formulas.js
- src/systems/banking.js
- src/systems/worldTick.js
- src/net/wire.js
- src/systems/online/onlineLane.js
- src/formats/blocksFile.js
- src/formats/arch3dFile.js
- src/world/rdbLayout.js
- src/world/dungeon/dungeonLayout.js
- src/world/arch3dSeams.js
- src/ai/nav/navBake.js
- src/ai/nav/navmesh.js
- src/player/collider.js
- src/player/enterExit.js
- src/scenes/roomLootHost.js
- src/scenes/searchRoom.js
- src/systems/roomLoot.js
- src/scenes/dungeonContext.js
- src/player/activate.js
- src/world/rmbFlats.js
- src/scenes/lockpickHost.js
- src/systems/lockpick/lockpickItem.js