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Vampirism

A vampire's blow has a 0.6% chance to infect you. After dying, you wake as a vampire of one of nine bloodlines, determined by the region.

Effect Change Condition
Skills +30 Jumping, Running, Stealth, Critical Strike, Climbing and Hand-to-Hand Vampirism
Affected attributes +20 Indoors, underground or at night
Affected attributes −20 Direct daylight, with the hood down
Material resistance Resists weapons below Silver Lower-material weapons can still deal reduced damage under the default combat rules
Immunities Paralysis and disease Vampirism
Feeding Daily Required to rest

Sunlight does not burn you. Raising the hood of a cloak or robe removes the daylight attribute penalty and allows daytime travel; it does not grant the +20 attribute bonus while you remain in sunlight.

Sources (12)