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Vampirism
- A vampire's blow has a 0.6% chance to infect. You die, and wake as one of nine bloodlines, set by region.
- Vampirism grants +30 to Jumping, Running, Stealth, Critical Strike, Climbing and Hand-to-Hand and +20 to its affected attributes indoors, underground and at night. Weapons below Silver meet your material resistance, and you are immune to paralysis and disease. You must feed daily to rest.
- The sun does not burn. In direct daylight your affected attributes lose 20 points instead. Raising the hood of a cloak or robe removes that daylight penalty and lets you travel by day, but does not grant the +20 bonus in sunlight. Lower-material weapons can still hurt you at reduced strength under the default combat rules.
Sources (12)
- src/systems/diseases.js
- src/systems/poisons.js
- src/systems/infection.js
- src/systems/lycanthropy.js
- src/systems/vampirism.js
- bible/06-Systems/Systems-Arc.md
- src/systems/survival/food.js
- src/systems/guild/guildServiceActions.js
- src/systems/effects.js
- src/systems/spellcast.js
- src/systems/useItem.js
- src/systems/statMods.js