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Fighting with two hands
| Equipment | Pairing |
|---|---|
| Two one-handed weapons | Can pair blades, daggers, maces, flails, hammers and axes |
| Pistolets | Two Pistolets, or a blade and a Pistolet |
| Bare hands | Both fists fight |
| Shield, two-hander, bow, staff or carried torch | Leaves you single-handed |
| Thunderlock | Never paired |
| Rule | Effect |
|---|---|
| H | Selects the lead hand when both are armed; swaps hands when only one is armed |
| First strike | Uses the lead hand |
| Alternation window | A strike within 0.75 seconds of the last ending uses the other hand |
| Off-hand damage | 0.8× rolled damage |
| Off-hand accuracy | Small to-hit penalty |
| Off-hand handling | Weapon feels 1.5× heavier |
Compared with one weapon, a matched light pair deals about 9% more damage per second; a longsword pair about 4%. Dual wielding gives up a shield’s armour.
Ready a spell beside a one-handed weapon to alternate weapon attacks and spell casts. A reloading Pistolet passes the trigger pull to the other hand; see Firearms.
Sources (18)
- src/combat/formulas.js
- src/combat/playerWeapon.js
- src/characters/weapons.js
- src/systems/armorMaterials.js
- src/systems/equip.js
- bible/05-Combat/Combat.md
- bible/05-Combat/Physical-Combat-Overhaul.md
- src/combat/pcaao.js
- src/combat/pcaaoMeanerMonsters.js
- src/combat/clawMetal.js
- bible/05-Combat/Balance-Arc.md
- src/combat/twoHands/
- bible/05-Combat/Two-Hands.md
- src/combat/swingLaw.js
- src/characters/weaponStates.js
- src/systems/heroThreat.js
- src/systems/skillSoftcap.js
- src/characters/playerEntity.js