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Townsfolk and travellers — Wilderness encounters
Outlaws occupy camps beside roads, and travellers can reveal rumours of their hideouts. Defeat the whole band to clear a camp.
Enemy camps and roaming groups also appear in the wilderness. Night travel and leaving the roads are more dangerous. Stealth helps avoid detection during accelerated travel; alerted enemies are marked !. Weaker wanderers may let a much stronger character pass.
Sources (19)
- src/systems/livingWorld/
- src/scenes/livingWorld/
- src/characters/residentWalker.js
- bible/06-Systems/Living-World.md
- src/systems/livingWorld/trips.js
- src/systems/livingWorld/caravanDoor.js
- src/systems/livingWorld/outlaws.js
- src/systems/livingWorld/companies.js
- src/systems/livingWorld/patrons.js
- src/scenes/livingWorld/livingRoads.js
- bible/06-Systems/Living-World-II.md
- src/systems/campEncounters.js
- src/systems/roadEncounters.js
- src/systems/travel/travelBands.js
- src/systems/wild/wildAlert.js
- bible/06-Systems/Travel-View.md
- src/systems/talk/
- src/scenes/townTalk.js
- bible/06-Systems/Talk-Arc.md